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CCubeMaterial: Set color channel flags from material

This commit is contained in:
2022-03-15 00:04:28 -04:00
parent b403edb804
commit bbdad137af
2 changed files with 9 additions and 3 deletions

View File

@@ -305,7 +305,7 @@ u32 CCubeMaterial::HandleColorChannels(u32 chanCount, u32 firstChan) {
CGX::SetChanMatColor(CGX::EChannelId::Channel1, zeus::skWhite);
auto chan0Lights = CGraphics::g_LightActive & ~CCubeModel::sChannel0DisableLightMask;
CGX::SetChanCtrl(CGX::EChannelId::Channel0, chan0Lights); // TODO use firstChan flags
CGX::SetChanCtrl(CGX::EChannelId::Channel0, firstChan, chan0Lights);
CGX::SetChanCtrl(CGX::EChannelId::Channel1, CCubeModel::sChannel1EnableLightMask);
if (chan0Lights.any()) {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, zeus::skWhite);
@@ -326,8 +326,7 @@ u32 CCubeMaterial::HandleColorChannels(u32 chanCount, u32 firstChan) {
if (chanCount == 0) {
CGX::SetChanCtrl(CGX::EChannelId::Channel0, {});
} else {
// TODO use firstChan flags
CGX::SetChanCtrl(CGX::EChannelId::Channel0, CGraphics::g_LightActive);
CGX::SetChanCtrl(CGX::EChannelId::Channel0, firstChan, CGraphics::g_LightActive);
if (CGraphics::g_LightActive.any()) {
CGX::SetChanMatColor(CGX::EChannelId::Channel0, zeus::skWhite);
} else {