mirror of https://github.com/AxioDL/metaforce.git
CParticleGenInfo: Provide slightly more full names for parameters where applicable
Makes Intellisense and any function highlighting systems a little more informative.
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@ -54,12 +54,12 @@ public:
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virtual void DeleteLight(CStateManager& stateMgr) = 0;
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virtual void SetModulationColor(const zeus::CColor& color) = 0;
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void SetFlags(s32 f) { x2c_flags = f; }
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void SetFlags(s32 flags) { x2c_flags = flags; }
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s32 GetFlags() const { return x2c_flags; }
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void SetIsGrabInitialData(bool g) { x40_grabInitialData = g; }
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void SetIsGrabInitialData(bool grabInitialData) { x40_grabInitialData = grabInitialData; }
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bool GetIsGrabInitialData() const { return x40_grabInitialData; }
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bool GetIsActive() const { return x24_active; }
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void SetIsActive(bool a) { x24_active = a; }
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void SetIsActive(bool isActive) { x24_active = isActive; }
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void OffsetTime(float dt) { x20_curTime += dt; }
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const zeus::CVector3f& GetCurOffset() const { return x74_offset; }
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void SetCurOffset(const zeus::CVector3f& offset) { x74_offset = offset; }
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@ -67,12 +67,12 @@ public:
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void SetCurTransform(const zeus::CTransform& xf) { x44_transform = xf; }
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const zeus::CVector3f& GetCurScale() const { return x30_particleScale; }
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void SetCurScale(const zeus::CVector3f& scale) { x30_particleScale = scale; }
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void SetInactiveStartTime(float s) { xc_seconds = s; }
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void SetInactiveStartTime(float seconds) { xc_seconds = seconds; }
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float GetInactiveStartTime() const { return xc_seconds; }
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void MarkFinishTime() { x3c_finishTime = x20_curTime; }
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float GetFinishTime() const { return x3c_finishTime; }
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float GetCurrentTime() const { return x20_curTime; }
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void SetCurrentTime(float t) { x20_curTime = t; }
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void SetCurrentTime(float time) { x20_curTime = time; }
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EParticleGenType GetType() const { return x80_type; }
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CParticleData::EParentedMode GetParentedMode() const { return x28_parentMode; }
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@ -86,7 +86,7 @@ class CParticleGenInfoGeneric : public CParticleGenInfo {
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public:
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CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system, int frames,
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std::string_view boneName, const zeus::CVector3f& scale,
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CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId,
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CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId areaId,
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int lightId, EParticleGenType state);
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void AddToRenderer() override;
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