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CPlayerState: Organize includes
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#include "CPlayerState.hpp"
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#include "IOStreams.hpp"
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#include "zeus/Math.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "CMemoryCardSys.hpp"
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#include "GameGlobalObjects.hpp"
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#include "TCastTo.hpp"
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CMemoryCardSys.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/TCastTo.hpp"
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#include "Runtime/Camera/CCameraManager.hpp"
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#include "Runtime/Camera/CFirstPersonCamera.hpp"
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#include <zeus/Math.hpp>
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namespace urde {
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const u32 CPlayerState::PowerUpMaxValues[41] = {1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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#pragma once
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#include "RetroTypes.hpp"
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#include "CBasics.hpp"
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#include "CStaticInterference.hpp"
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#include "IOStreams.hpp"
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#include "rstl.hpp"
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#include "World/CHealthInfo.hpp"
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#include <string_view>
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#include <unordered_map>
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#include <vector>
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#include "Runtime/CStaticInterference.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/World/CHealthInfo.hpp"
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namespace urde {
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