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refactored class structures for toolbars
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85
specter/lib/Toolbar.cpp
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85
specter/lib/Toolbar.cpp
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#include <LogVisor/LogVisor.hpp>
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#include "Specter/Toolbar.hpp"
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#include "Specter/ViewResources.hpp"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::Space");
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void Toolbar::Resources::init(boo::IGraphicsDataFactory* factory)
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{
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static const Zeus::RGBA32 tex[3] =
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{
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{0,0,0,64},
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{0,0,0,0},
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{255,255,255,64}
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};
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m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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}
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Toolbar::Toolbar(ViewResources& system, View& parentView, Position tbPos)
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: View(system, parentView), m_tbPos(tbPos), m_gauge(system.pixelFactor() * 25)
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{
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m_tbBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_tbVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(ToolbarVert), 10);
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if (!system.m_viewRes.m_texVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_tbVertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_tbVertsBuf, nullptr, boo::VertexSemantic::UV4}
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};
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m_tbVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {system.m_toolbarRes.m_shadingTex};
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m_tbShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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m_tbVtxFmt, m_tbVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_tbBlockBuf};
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boo::ITexture* texs[] = {system.m_toolbarRes.m_shadingTex};
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m_tbShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewRes.m_texShader,
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system.m_viewRes.m_texVtxFmt,
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m_tbVertsBuf, nullptr,
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nullptr, 1, bufs, 1, texs);
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}
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commitResources(system);
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}
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void Toolbar::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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}
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void Toolbar::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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}
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void Toolbar::mouseMove(const boo::SWindowCoord& coord)
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{
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}
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void Toolbar::resetResources(ViewResources& res)
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{
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m_gauge = res.pixelFactor() * 25;
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updateSize();
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}
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void Toolbar::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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setHorizontalVerts(sub.size[0]);
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m_tbVertsBuf->load(&m_tbVerts, sizeof(ToolbarVert) * 10);
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}
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void Toolbar::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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}
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}
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