mirror of https://github.com/AxioDL/metaforce.git
CScriptAreaAttributes: Brace statements where applicable
Makes the code consistent.
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@ -25,8 +25,9 @@ void CScriptAreaAttributes::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptAreaAttributes::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {
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CEntity::AcceptScriptMsg(msg, objId, stateMgr);
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if (x4_areaId == kInvalidAreaId)
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if (x4_areaId == kInvalidAreaId) {
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return;
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}
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if (msg == EScriptObjectMessage::InitializedInArea) {
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CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId);
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@ -35,8 +36,9 @@ void CScriptAreaAttributes::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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} else if (msg == EScriptObjectMessage::Deleted) {
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CGameArea* area = stateMgr.GetWorld()->GetArea(x4_areaId);
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if (!area->IsPostConstructed())
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if (!area->IsPostConstructed()) {
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return;
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}
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area->SetAreaAttributes(nullptr);
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}
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