Work on mesh transfer from blender

This commit is contained in:
Jack Andersen 2015-10-01 18:06:45 -10:00
parent 391ee13816
commit bebeffb247
6 changed files with 377 additions and 21 deletions

View File

@ -113,7 +113,7 @@ err:
return 0;
}
size_t BlenderConnection::_readBuf(char* buf, size_t len)
size_t BlenderConnection::_readBuf(void* buf, size_t len)
{
int ret = read(m_readpipe[0], buf, len);
if (ret < 0)
@ -124,7 +124,7 @@ err:
return 0;
}
size_t BlenderConnection::_writeBuf(const char* buf, size_t len)
size_t BlenderConnection::_writeBuf(const void* buf, size_t len)
{
int ret = write(m_writepipe[1], buf, len);
if (ret < 0)
@ -391,6 +391,8 @@ bool BlenderConnection::openBlend(const SystemString& path)
"BlenderConnection::openBlend() musn't be called with stream active");
return false;
}
if (path == m_loadedBlend)
return true;
HECL::SystemUTF8View pathView(path);
_writeLine(("OPEN \"" + pathView.str() + "\"").c_str());
char lineBuf[256];
@ -429,7 +431,8 @@ void BlenderConnection::deleteBlend()
}
}
void BlenderConnection::PyOutStream::linkBlend(const std::string& target, const std::string& objName,
void BlenderConnection::PyOutStream::linkBlend(const std::string& target,
const std::string& objName,
bool link)
{
format("if '%s' not in bpy.data.scenes:\n"
@ -453,6 +456,121 @@ void BlenderConnection::PyOutStream::linkBlend(const std::string& target, const
objName.c_str(), objName.c_str(), target.c_str(), objName.c_str());
}
BlenderConnection::DataStream::Mesh::Mesh(BlenderConnection& conn)
{
uint32_t matCount;
conn._readBuf(&matCount, 4);
materials.reserve(matCount);
for (int i=0 ; i<matCount ; ++i)
{
char mat[2048];
conn._readLine(mat, 2048);
materials.push_back(mat);
}
uint32_t submeshCount;
conn._readBuf(&submeshCount, 4);
submeshes.reserve(submeshCount);
for (int i=0 ; i<submeshCount ; ++i)
submeshes.emplace_back(conn);
}
BlenderConnection::DataStream::Mesh::Submesh::Submesh(BlenderConnection& conn)
{
uint32_t count;
conn._readBuf(&count, 4);
pos.reserve(count);
for (int i=0 ; i<count ; ++i)
pos.emplace_back(conn);
conn._readBuf(&count, 4);
norm.reserve(count);
for (int i=0 ; i<count ; ++i)
norm.emplace_back(conn);
conn._readBuf(&colorLayerCount, 4);
for (int i=0 ; i<colorLayerCount ; ++i)
{
conn._readBuf(&count, 4);
color[i].reserve(count);
for (int j=0 ; j<count ; ++j)
color[i].emplace_back(conn);
}
conn._readBuf(&uvLayerCount, 4);
for (int i=0 ; i<uvLayerCount ; ++i)
{
conn._readBuf(&count, 4);
uv[i].reserve(count);
for (int j=0 ; j<count ; ++j)
uv[i].emplace_back(conn);
}
conn._readBuf(&count, 4);
boneNames.reserve(count);
for (int i=0 ; i<count ; ++i)
{
char name[128];
conn._readLine(name, 128);
boneNames.emplace_back(name);
}
conn._readBuf(&count, 4);
skins.reserve(count);
for (int i=0 ; i<count ; ++i)
{
skins.emplace_back();
std::vector<SkinBind>& binds = skins.back();
uint32_t bindCount;
conn._readBuf(&bindCount, 4);
binds.reserve(bindCount);
for (int j=0 ; j<bindCount ; ++j)
binds.emplace_back(conn);
}
conn._readBuf(&count, 4);
skinBanks.reserve(count);
for (int i=0 ; i<count ; ++i)
{
skinBanks.emplace_back();
std::vector<Index>& bank = skinBanks.back();
uint32_t idxCount;
conn._readBuf(&idxCount, 4);
bank.reserve(idxCount);
for (int j=0 ; j<idxCount ; ++j)
bank.emplace_back(conn);
}
conn._readBuf(&count, 4);
surfaces.reserve(count);
for (int i=0 ; i<count ; ++i)
surfaces.emplace_back(conn, *this);
}
BlenderConnection::DataStream::Mesh::Submesh::Surface::Surface
(BlenderConnection& conn, const Submesh& parent)
: centroid(conn), materialIdx(conn), aabbMin(conn), aabbMax(conn),
reflectionNormal(conn), skinBankIdx(conn)
{
uint32_t count;
conn._readBuf(&count, 4);
verts.reserve(count);
for (int i=0 ; i<count ; ++i)
verts.emplace_back(conn, parent);
}
BlenderConnection::DataStream::Mesh::Submesh::Surface::Vert::Vert
(BlenderConnection& conn, const Submesh& parent)
{
conn._readBuf(&iPos, 4);
conn._readBuf(&iNorm, 4);
if (parent.colorLayerCount)
conn._readBuf(iColor, 4 * parent.colorLayerCount);
if (parent.uvLayerCount)
conn._readBuf(iUv, 4 * parent.uvLayerCount);
conn._readBuf(&iSkin, 4);
}
void BlenderConnection::quitBlender()
{
_writeLine("QUIT");

View File

@ -40,8 +40,8 @@ class BlenderConnection
std::string m_startupBlend;
size_t _readLine(char* buf, size_t bufSz);
size_t _writeLine(const char* buf);
size_t _readBuf(char* buf, size_t len);
size_t _writeBuf(const char* buf, size_t len);
size_t _readBuf(void* buf, size_t len);
size_t _writeBuf(const void* buf, size_t len);
void _closePipe();
public:
BlenderConnection(int verbosityLevel=1);
@ -223,29 +223,197 @@ public:
return ANIMOutStream(m_parent);
}
};
inline PyOutStream beginPythonOut(bool deleteOnError=false)
PyOutStream beginPythonOut(bool deleteOnError=false)
{
if (m_lock)
BlenderLog.report(LogVisor::FatalError, "lock already held for BlenderConnection::beginPythonOut()");
return PyOutStream(this, deleteOnError);
}
class DataStream
{
friend class BlenderConnection;
BlenderConnection* m_parent;
DataStream(BlenderConnection* parent)
: m_parent(parent)
{
m_parent->m_lock = true;
m_parent->_writeLine("DATABEGIN");
char readBuf[16];
m_parent->_readLine(readBuf, 16);
if (strcmp(readBuf, "READY"))
BlenderLog.report(LogVisor::FatalError, "unable to open DataStream with blender");
}
public:
DataStream(const DataStream& other) = delete;
DataStream(DataStream&& other)
: m_parent(other.m_parent) {other.m_parent = nullptr;}
~DataStream() {close();}
void close()
{
if (m_parent && m_parent->m_lock)
{
m_parent->_writeLine("DATAEND");
char readBuf[16];
m_parent->_readLine(readBuf, 16);
if (strcmp(readBuf, "DONE"))
BlenderLog.report(LogVisor::FatalError, "unable to close DataStream with blender");
m_parent->m_lock = false;
}
}
std::vector<std::string> getMeshList()
{
m_parent->_writeLine("MESHLIST");
uint32_t count;
m_parent->_readBuf(&count, 4);
std::vector<std::string> retval;
retval.reserve(count);
for (int i=0 ; i<count ; ++i)
{
char name[128];
m_parent->_readLine(name, 128);
retval.push_back(name);
}
return retval;
}
/* Intermediate mesh representation prepared by blender from a single mesh object */
struct Mesh
{
/* HECL source of each material */
std::vector<std::string> materials;
/* Encapsulates mesh data up to maximum indexing space,
* overflowing to additional Submeshes as needed */
struct Submesh
{
/* Vertex buffer data */
struct Vector2f
{
float val[2];
Vector2f(BlenderConnection& conn) {conn._readBuf(val, 8);}
};
struct Vector3f
{
float val[3];
Vector3f(BlenderConnection& conn) {conn._readBuf(val, 12);}
};
struct Vector4f
{
float val[4];
Vector4f(BlenderConnection& conn) {conn._readBuf(val, 16);}
};
struct Index
{
uint32_t val;
Index(BlenderConnection& conn) {conn._readBuf(&val, 4);}
};
std::vector<Vector3f> pos;
std::vector<Vector3f> norm;
uint32_t colorLayerCount = 0;
std::vector<Vector4f> color[4];
uint32_t uvLayerCount = 0;
std::vector<Vector2f> uv[8];
/* Skinning data */
std::vector<std::string> boneNames;
struct SkinBind
{
uint32_t boneIdx;
float weight;
SkinBind(BlenderConnection& conn) {conn._readBuf(&boneIdx, 8);}
};
std::vector<std::vector<SkinBind>> skins;
std::vector<std::vector<Index>> skinBanks;
/* Islands of the same material/skinBank are represented here */
struct Surface
{
Vector3f centroid;
Index materialIdx;
Vector3f aabbMin;
Vector3f aabbMax;
Vector3f reflectionNormal;
Index skinBankIdx;
/* Vertex indexing data */
struct Vert
{
uint32_t iPos;
uint32_t iNorm;
uint32_t iColor[4] = {uint32_t(-1)};
uint32_t iUv[8] = {uint32_t(-1)};
uint32_t iSkin;
Vert(BlenderConnection& conn, const Submesh& parent);
};
std::vector<Vert> verts;
Surface(BlenderConnection& conn, const Submesh& parent);
};
std::vector<Surface> surfaces;
Submesh(BlenderConnection& conn);
};
std::vector<Submesh> submeshes;
Mesh(BlenderConnection& conn);
};
/* Compile mesh by name */
Mesh compileMesh(const std::string& name, int maxIdx=65535, int maxSkinBanks=10)
{
char req[128];
snprintf(req, 128, "MESHCOMPILE %s %d %d", name.c_str(), maxIdx, maxSkinBanks);
m_parent->_writeLine(req);
char readBuf[256];
m_parent->_readLine(readBuf, 256);
if (strcmp(readBuf, "OK"))
BlenderLog.report(LogVisor::FatalError, "unable to cook mesh '%s': %s", name.c_str(), readBuf);
return Mesh(*m_parent);
}
/* Compile all meshes into one */
Mesh compileAllMeshes(int maxIdx=65535, int maxSkinBanks=10)
{
char req[128];
snprintf(req, 128, "MESHCOMPILEALL %d %d", maxIdx, maxSkinBanks);
m_parent->_writeLine(req);
char readBuf[256];
m_parent->_readLine(readBuf, 256);
if (strcmp(readBuf, "OK"))
BlenderLog.report(LogVisor::FatalError, "unable to cook all meshes: %s", readBuf);
return Mesh(*m_parent);
}
};
DataStream beginData()
{
if (m_lock)
BlenderLog.report(LogVisor::FatalError, "lock already held for BlenderConnection::beginDataIn()");
return DataStream(this);
}
void quitBlender();
static inline BlenderConnection& SharedConnection()
static BlenderConnection& SharedConnection()
{
if (!SharedBlenderConnection)
SharedBlenderConnection = new BlenderConnection(HECL::VerbosityLevel);
return *SharedBlenderConnection;
}
inline void closeStream()
void closeStream()
{
if (m_lock)
deleteBlend();
}
static inline void Shutdown()
static void Shutdown()
{
if (SharedBlenderConnection)
{

View File

@ -75,6 +75,17 @@ def count_brackets(linestr):
bracket_count -= 1
return bracket_count
# Read line of space-separated/quoted arguments
def read_cmdargs():
cmdline = readpipeline()
if cmdline == b'':
print('HECL connection lost')
bpy.ops.wm.quit_blender()
cmdargs = []
for match in ARGS_PATTERN.finditer(cmdline.decode()):
cmdargs.append(match.group(match.lastindex))
return cmdargs
# Complete sequences of statements compiled/executed here
def exec_compbuf(compbuf, globals):
if double_verbose:
@ -82,7 +93,8 @@ def exec_compbuf(compbuf, globals):
co = compile(compbuf, '<HECL>', 'exec')
exec(co, globals)
def anim_loop(globals):
# Command loop for writing animation key data to blender
def animin_loop(globals):
writepipeline(b'ANIMREADY')
while True:
crv_type = struct.unpack('b', os.read(readfd, 1))
@ -114,15 +126,35 @@ def anim_loop(globals):
pt.interpolation = 'LINEAR'
pt.co = (key_data[0], key_data[1])
# Command loop for reading data from blender
def dataout_loop():
writepipeline(b'READY')
while True:
cmdargs = read_cmdargs()
print(cmdargs)
if cmdargs[0] == 'DATAEND':
break
elif cmdargs[0] == 'MESHLIST':
for meshobj in bpy.data.objects:
if meshobj.type == 'MESH':
writepipeline(meshobj.name.encode())
elif cmdargs[0] == 'MESHCOMPILE':
meshName = cmdargs[1]
maxIdx = int(cmdargs[2])
maxSkinBanks = int(cmdargs[3])
if meshName not in bpy.data.objects:
writepipeline(b'mesh not found')
continue
hecl.hmdl.cook(writepipebuf, bpy.data.objects[meshName])
# Command loop
while True:
cmdline = readpipeline()
if cmdline == b'':
print('HECL connection lost')
bpy.ops.wm.quit_blender()
cmdargs = []
for match in ARGS_PATTERN.finditer(cmdline.decode()):
cmdargs.append(match.group(match.lastindex))
cmdargs = read_cmdargs()
print(cmdargs)
if cmdargs[0] == 'QUIT':
@ -172,7 +204,7 @@ while True:
if len(compbuf):
exec_compbuf(compbuf, globals)
compbuf = str()
anim_loop(globals)
animin_loop(globals)
continue
# End check
@ -217,6 +249,13 @@ while True:
elif cmdargs[0] == 'PYEND':
writepipeline(b'ERROR')
elif cmdargs[0] == 'DATABEGIN':
writepipeline(b'READY')
dataout_loop()
elif cmdargs[0] == 'DATAEND':
writepipeline(b'ERROR')
else:
hecl.command(cmdargs, writepipeline, writepipebuf)

View File

@ -210,6 +210,22 @@ public:
}
};
static HECL::SystemString MakePathArgAbsolute(const HECL::SystemString& arg,
const HECL::SystemString& cwd)
{
#if _WIN32
if (arg.size() >= 2 && iswalpha(arg[0]) && arg[1] == _S(':'))
return arg;
if (arg[0] == _S('\\') || arg[0] == _S('/'))
return arg;
return cwd + _S('\\') + arg;
#else
if (arg[0] == _S('/') || arg[0] == _S('\\'))
return arg;
return cwd + _S('/') + arg;
#endif
}
void ToolPrintProgress(const HECL::SystemChar* message, const HECL::SystemChar* submessage,
int lidx, float factor, int& lineIdx)
{

View File

@ -34,7 +34,7 @@ public:
continue;
}
HECL::SystemString subPath;
HECL::ProjectRootPath root = HECL::SearchForProject(arg, subPath);
HECL::ProjectRootPath root = HECL::SearchForProject(MakePathArgAbsolute(arg, info.cwd), subPath);
if (root)
{
if (!m_fallbackProj)
@ -118,7 +118,6 @@ public:
HECL::SystemString toolName() const {return _S("cook");}
using ProjectDataSpec = HECL::Database::Project::ProjectDataSpec;
int run()
{
for (const HECL::ProjectPath& path : m_selectedItems)

View File

@ -555,11 +555,27 @@ public:
/**
* @brief Return new ProjectPath with extension added
* @param ext file extension to add
* @param replace remove existing extension (if any) before appending new extension
* @return new path with extension
*/
ProjectPath getWithExtension(const SystemChar* ext) const
ProjectPath getWithExtension(const SystemChar* ext, bool replace=false) const
{
ProjectPath pp(*this);
if (replace)
{
auto relIt = pp.m_relPath.end();
auto absIt = pp.m_absPath.end();
while (relIt != pp.m_relPath.begin() && *relIt != _S('.') && *relIt != _S('/'))
{
--relIt;
--absIt;
}
if (*relIt == _S('.'))
{
pp.m_relPath.resize(relIt - pp.m_relPath.begin());
pp.m_absPath.resize(absIt - pp.m_absPath.begin());
}
}
pp.m_relPath += ext;
pp.m_absPath += ext;
return pp;