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Character cooking fixes
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@@ -26,6 +26,8 @@ namespace urde
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void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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{
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m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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CModel* ridley = m_modelTest.GetObj();
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#if 1
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SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
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SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
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@@ -41,7 +43,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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auto areaData = m_projManager.resourceFactoryMP1().LoadResourceSync(areaTag);
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//m_modelTest = objStore.GetObj("gun_cmdl");
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m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
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//m_modelTest = objStore.GetObj("CMDL_GameCube");
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//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
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