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Character cooking fixes

This commit is contained in:
Jack Andersen
2016-08-21 14:11:18 -10:00
parent 5eab081c60
commit bf049843e1
11 changed files with 57 additions and 26 deletions

View File

@@ -26,6 +26,8 @@ namespace urde
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{
m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
CModel* ridley = m_modelTest.GetObj();
#if 1
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
@@ -41,7 +43,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
auto areaData = m_projManager.resourceFactoryMP1().LoadResourceSync(areaTag);
//m_modelTest = objStore.GetObj("gun_cmdl");
m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
//m_modelTest = objStore.GetObj("CMDL_GameCube");
//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});