mirror of https://github.com/AxioDL/metaforce.git
CStateManager: Make use of std::array where applicable
Same behavior, but allows dehardcoding array sizes and makes the array types more strongly typed.
This commit is contained in:
parent
6ddbd15cfc
commit
bf11be46ad
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@ -74,133 +74,133 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
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g_Renderer->SetDrawableCallback(&CStateManager::RendererDrawCallback, this);
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x908_loaderCount = int(EScriptObjectType::ScriptObjectTypeMAX);
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x908_loaderCount = int(EScriptObjectType::ScriptObjectTypeMAX);
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x90c_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
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x90c_loaderFuncs[size_t(EScriptObjectType::Actor)] = ScriptLoader::LoadActor;
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x90c_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint;
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x90c_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
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x90c_loaderFuncs[size_t(EScriptObjectType::Door)] = ScriptLoader::LoadDoor;
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x90c_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger;
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x90c_loaderFuncs[size_t(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger;
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x90c_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer;
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x90c_loaderFuncs[size_t(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer;
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x90c_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter;
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x90c_loaderFuncs[size_t(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter;
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x90c_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect;
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x90c_loaderFuncs[size_t(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect;
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x90c_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform;
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x90c_loaderFuncs[size_t(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform;
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x90c_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound;
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x90c_loaderFuncs[size_t(EScriptObjectType::Sound)] = ScriptLoader::LoadSound;
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x90c_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator;
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x90c_loaderFuncs[size_t(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator;
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x90c_loaderFuncs[int(EScriptObjectType::Dock)] = ScriptLoader::LoadDock;
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x90c_loaderFuncs[size_t(EScriptObjectType::Dock)] = ScriptLoader::LoadDock;
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x90c_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera;
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x90c_loaderFuncs[size_t(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera;
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x90c_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint;
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x90c_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss;
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x90c_loaderFuncs[size_t(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss;
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x90c_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint;
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x90c_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint;
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x90c_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup;
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x90c_loaderFuncs[size_t(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup;
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x90c_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay;
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x90c_loaderFuncs[size_t(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay;
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x90c_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay;
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x90c_loaderFuncs[size_t(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay;
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x90c_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay;
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x90c_loaderFuncs[size_t(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay;
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x90c_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle;
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x90c_loaderFuncs[size_t(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle;
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x90c_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo;
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x90c_loaderFuncs[size_t(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo;
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x90c_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe;
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x90c_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe;
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x90c_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger;
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x90c_loaderFuncs[size_t(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger;
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x90c_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris;
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x90c_loaderFuncs[size_t(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris;
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x90c_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
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x90c_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
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x90c_loaderFuncs[size_t(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
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x90c_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
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x90c_loaderFuncs[size_t(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
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x90c_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
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x90c_loaderFuncs[size_t(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
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x90c_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
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x90c_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
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x90c_loaderFuncs[size_t(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
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x90c_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
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x90c_loaderFuncs[size_t(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
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x90c_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta;
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x90c_loaderFuncs[size_t(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta;
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x90c_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost;
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x90c_loaderFuncs[size_t(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost;
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x90c_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint;
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x90c_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint;
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x90c_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower;
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x90c_loaderFuncs[size_t(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower;
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x90c_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat;
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x90c_loaderFuncs[size_t(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat;
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x90c_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera;
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x90c_loaderFuncs[size_t(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera;
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x90c_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint;
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x90c_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
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x90c_loaderFuncs[size_t(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore;
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x90c_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint;
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x90c_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface;
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x90c_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
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x90c_loaderFuncs[size_t(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma;
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x90c_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
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x90c_loaderFuncs[size_t(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog;
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x90c_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
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x90c_loaderFuncs[size_t(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea;
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x90c_loaderFuncs[int(EScriptObjectType::Metaree)] = ScriptLoader::LoadMetaree;
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x90c_loaderFuncs[size_t(EScriptObjectType::Metaree)] = ScriptLoader::LoadMetaree;
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x90c_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange;
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x90c_loaderFuncs[size_t(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange;
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x90c_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate;
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x90c_loaderFuncs[size_t(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate;
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x90c_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction;
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x90c_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed;
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x90c_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite;
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x90c_loaderFuncs[size_t(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite;
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x90c_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint;
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x90c_loaderFuncs[size_t(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint;
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x90c_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper;
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x90c_loaderFuncs[size_t(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper;
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x90c_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator;
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x90c_loaderFuncs[size_t(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator;
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x90c_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe;
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x90c_loaderFuncs[size_t(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe;
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x90c_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest;
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x90c_loaderFuncs[size_t(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest;
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x90c_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone;
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x90c_loaderFuncs[size_t(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone;
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x90c_loaderFuncs[int(EScriptObjectType::Metroid)] = ScriptLoader::LoadMetroid;
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x90c_loaderFuncs[size_t(EScriptObjectType::Metroid)] = ScriptLoader::LoadMetroid;
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x90c_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended;
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x90c_loaderFuncs[size_t(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended;
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x90c_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam;
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x90c_loaderFuncs[size_t(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam;
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x90c_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple;
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x90c_loaderFuncs[size_t(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple;
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x90c_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger;
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x90c_loaderFuncs[size_t(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger;
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x90c_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint;
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x90c_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse;
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x90c_loaderFuncs[size_t(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse;
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x90c_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth;
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x90c_loaderFuncs[size_t(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth;
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x90c_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor;
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x90c_loaderFuncs[size_t(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor;
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x90c_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra;
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x90c_loaderFuncs[size_t(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra;
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x90c_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes;
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x90c_loaderFuncs[size_t(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes;
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x90c_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud;
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x90c_loaderFuncs[size_t(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud;
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x90c_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier;
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x90c_loaderFuncs[size_t(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier;
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x90c_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare;
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x90c_loaderFuncs[size_t(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare;
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x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[size_t(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo;
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x90c_loaderFuncs[size_t(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo;
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x90c_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap;
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x90c_loaderFuncs[size_t(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap;
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x90c_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction;
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x90c_loaderFuncs[size_t(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction;
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x90c_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch;
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x90c_loaderFuncs[size_t(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch;
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x90c_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
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x90c_loaderFuncs[size_t(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange;
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x90c_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
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x90c_loaderFuncs[size_t(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus;
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x90c_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
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x90c_loaderFuncs[size_t(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm;
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x90c_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint;
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x90c_loaderFuncs[size_t(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAiJumpPoint;
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x90c_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
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x90c_loaderFuncs[size_t(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle;
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x90c_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
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x90c_loaderFuncs[size_t(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics;
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x90c_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
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x90c_loaderFuncs[size_t(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate;
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x90c_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
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x90c_loaderFuncs[size_t(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile;
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x90c_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
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x90c_loaderFuncs[size_t(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi;
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x90c_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
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x90c_loaderFuncs[size_t(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio;
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x90c_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[size_t(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
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x90c_loaderFuncs[size_t(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor;
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x90c_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
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x90c_loaderFuncs[size_t(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret;
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x90c_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume;
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x90c_loaderFuncs[size_t(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume;
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x90c_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth;
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x90c_loaderFuncs[size_t(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth;
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x90c_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball;
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x90c_loaderFuncs[size_t(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball;
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x90c_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage;
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x90c_loaderFuncs[size_t(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage;
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x90c_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume;
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x90c_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController;
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x90c_loaderFuncs[size_t(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController;
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x90c_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite;
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x90c_loaderFuncs[size_t(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite;
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x90c_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr;
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x90c_loaderFuncs[size_t(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr;
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x90c_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm;
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x90c_loaderFuncs[size_t(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm;
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x90c_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption;
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x90c_loaderFuncs[size_t(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption;
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x90c_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus;
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x90c_loaderFuncs[size_t(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus;
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x90c_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer;
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x90c_loaderFuncs[size_t(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer;
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x90c_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera;
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x90c_loaderFuncs[size_t(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera;
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x90c_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha;
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x90c_loaderFuncs[size_t(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha;
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x90c_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger;
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x90c_loaderFuncs[size_t(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger;
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x90c_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect;
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x90c_loaderFuncs[size_t(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect;
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x90c_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI;
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x90c_loaderFuncs[size_t(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta;
|
x90c_loaderFuncs[size_t(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer;
|
x90c_loaderFuncs[size_t(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer;
|
x90c_loaderFuncs[size_t(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops;
|
x90c_loaderFuncs[size_t(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley;
|
x90c_loaderFuncs[size_t(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
|
x90c_loaderFuncs[size_t(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
|
x90c_loaderFuncs[size_t(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
|
x90c_loaderFuncs[size_t(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam;
|
x90c_loaderFuncs[size_t(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadBeam;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
|
x90c_loaderFuncs[size_t(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
|
x90c_loaderFuncs[size_t(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
|
x90c_loaderFuncs[size_t(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode;
|
x90c_loaderFuncs[size_t(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate;
|
x90c_loaderFuncs[size_t(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool;
|
x90c_loaderFuncs[size_t(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule;
|
x90c_loaderFuncs[size_t(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker;
|
x90c_loaderFuncs[size_t(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
|
x90c_loaderFuncs[size_t(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
|
||||||
x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
|
x90c_loaderFuncs[size_t(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
|
||||||
|
|
||||||
CGameCollision::InitCollision();
|
CGameCollision::InitCollision();
|
||||||
ControlMapper::ResetCommandFilters();
|
ControlMapper::ResetCommandFilters();
|
||||||
|
@ -632,46 +632,50 @@ void CStateManager::ResetViewAfterDraw(const SViewport& backupViewport,
|
||||||
|
|
||||||
void CStateManager::DrawWorld() {
|
void CStateManager::DrawWorld() {
|
||||||
SCOPED_GRAPHICS_DEBUG_GROUP("CStateManager::DrawWorld", zeus::skBlue);
|
SCOPED_GRAPHICS_DEBUG_GROUP("CStateManager::DrawWorld", zeus::skBlue);
|
||||||
CTimeProvider timeProvider(xf14_curTimeMod900);
|
const CTimeProvider timeProvider(xf14_curTimeMod900);
|
||||||
SViewport backupViewport = g_Viewport;
|
const SViewport backupViewport = g_Viewport;
|
||||||
|
|
||||||
/* Area camera is in (not necessarily player) */
|
/* Area camera is in (not necessarily player) */
|
||||||
TAreaId visAreaId = GetVisAreaId();
|
const TAreaId visAreaId = GetVisAreaId();
|
||||||
|
|
||||||
x850_world->TouchSky();
|
x850_world->TouchSky();
|
||||||
|
|
||||||
DrawWorldCubeFaces();
|
DrawWorldCubeFaces();
|
||||||
|
|
||||||
zeus::CFrustum frustum = SetupViewForDraw(g_Viewport);
|
const zeus::CFrustum frustum = SetupViewForDraw(g_Viewport);
|
||||||
zeus::CTransform backupViewMatrix = CGraphics::g_ViewMatrix;
|
const zeus::CTransform backupViewMatrix = CGraphics::g_ViewMatrix;
|
||||||
|
|
||||||
int areaCount = 0;
|
int areaCount = 0;
|
||||||
const CGameArea* areaArr[10];
|
std::array<const CGameArea*, 10> areaArr;
|
||||||
for (const CGameArea& area : *x850_world) {
|
for (const CGameArea& area : *x850_world) {
|
||||||
if (areaCount == 10)
|
if (areaCount == 10) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
||||||
if (area.IsPostConstructed())
|
if (area.IsPostConstructed()) {
|
||||||
occState = area.GetOcclusionState();
|
occState = area.GetOcclusionState();
|
||||||
if (occState == CGameArea::EOcclusionState::Visible)
|
}
|
||||||
|
if (occState == CGameArea::EOcclusionState::Visible) {
|
||||||
areaArr[areaCount++] = &area;
|
areaArr[areaCount++] = &area;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::sort(std::begin(areaArr), std::begin(areaArr) + areaCount,
|
std::sort(areaArr.begin(), areaArr.begin() + areaCount, [visAreaId](const CGameArea* a, const CGameArea* b) {
|
||||||
[visAreaId](const CGameArea* a, const CGameArea* b) -> bool {
|
if (a->x4_selfIdx == b->x4_selfIdx) {
|
||||||
if (a->x4_selfIdx == b->x4_selfIdx)
|
return false;
|
||||||
return false;
|
}
|
||||||
if (visAreaId == a->x4_selfIdx)
|
if (visAreaId == a->x4_selfIdx) {
|
||||||
return false;
|
return false;
|
||||||
if (visAreaId == b->x4_selfIdx)
|
}
|
||||||
return true;
|
if (visAreaId == b->x4_selfIdx) {
|
||||||
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) >
|
return true;
|
||||||
CGraphics::g_ViewPoint.dot(b->GetAABB().center());
|
}
|
||||||
});
|
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) > CGraphics::g_ViewPoint.dot(b->GetAABB().center());
|
||||||
|
});
|
||||||
|
|
||||||
int pvsCount = 0;
|
int pvsCount = 0;
|
||||||
CPVSVisSet pvsArr[10];
|
std::array<CPVSVisSet, 10> pvsArr;
|
||||||
for (const CGameArea** area = areaArr; area != areaArr + areaCount; ++area) {
|
for (auto area = areaArr.cbegin(); area != areaArr.cbegin() + areaCount; ++area) {
|
||||||
const CGameArea* areaPtr = *area;
|
const CGameArea* areaPtr = *area;
|
||||||
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
|
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
|
||||||
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
|
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
|
||||||
|
@ -719,7 +723,7 @@ void CStateManager::DrawWorld() {
|
||||||
|
|
||||||
bool morphingPlayerVisible = false;
|
bool morphingPlayerVisible = false;
|
||||||
int thermalActorCount = 0;
|
int thermalActorCount = 0;
|
||||||
CActor* thermalActorArr[1024];
|
std::array<CActor*, 1024> thermalActorArr;
|
||||||
for (int i = 0; i < areaCount; ++i) {
|
for (int i = 0; i < areaCount; ++i) {
|
||||||
const CGameArea& area = *areaArr[i];
|
const CGameArea& area = *areaArr[i];
|
||||||
CPVSVisSet& pvs = pvsArr[i];
|
CPVSVisSet& pvs = pvsArr[i];
|
||||||
|
@ -876,15 +880,18 @@ void CStateManager::DrawActorCubeFaces(CActor& actor, int& cubeInst) const {
|
||||||
SViewport backupVp = g_Viewport;
|
SViewport backupVp = g_Viewport;
|
||||||
|
|
||||||
int areaCount = 0;
|
int areaCount = 0;
|
||||||
const CGameArea* areaArr[10];
|
std::array<const CGameArea*, 10> areaArr;
|
||||||
for (const CGameArea& area : *x850_world) {
|
for (const CGameArea& area : *x850_world) {
|
||||||
if (areaCount == 10)
|
if (areaCount == 10) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
||||||
if (area.IsPostConstructed())
|
if (area.IsPostConstructed()) {
|
||||||
occState = area.GetOcclusionState();
|
occState = area.GetOcclusionState();
|
||||||
if (occState == CGameArea::EOcclusionState::Visible)
|
}
|
||||||
|
if (occState == CGameArea::EOcclusionState::Visible) {
|
||||||
areaArr[areaCount++] = &area;
|
areaArr[areaCount++] = &area;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int f = 0; f < 6; ++f) {
|
for (int f = 0; f < 6; ++f) {
|
||||||
|
@ -896,20 +903,22 @@ void CStateManager::DrawActorCubeFaces(CActor& actor, int& cubeInst) const {
|
||||||
SetupViewForCubeFaceDraw(actor.GetRenderBounds().center(), f);
|
SetupViewForCubeFaceDraw(actor.GetRenderBounds().center(), f);
|
||||||
CGraphics::g_BooMainCommandQueue->clearTarget();
|
CGraphics::g_BooMainCommandQueue->clearTarget();
|
||||||
|
|
||||||
std::sort(
|
std::sort(areaArr.begin(), areaArr.begin() + areaCount, [visAreaId](const CGameArea* a, const CGameArea* b) {
|
||||||
std::begin(areaArr), std::begin(areaArr) + areaCount, [visAreaId](const CGameArea* a, const CGameArea* b) {
|
if (a->x4_selfIdx == b->x4_selfIdx) {
|
||||||
if (a->x4_selfIdx == b->x4_selfIdx)
|
return false;
|
||||||
return false;
|
}
|
||||||
if (visAreaId == a->x4_selfIdx)
|
if (visAreaId == a->x4_selfIdx) {
|
||||||
return false;
|
return false;
|
||||||
if (visAreaId == b->x4_selfIdx)
|
}
|
||||||
return true;
|
if (visAreaId == b->x4_selfIdx) {
|
||||||
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) > CGraphics::g_ViewPoint.dot(b->GetAABB().center());
|
return true;
|
||||||
});
|
}
|
||||||
|
return CGraphics::g_ViewPoint.dot(a->GetAABB().center()) > CGraphics::g_ViewPoint.dot(b->GetAABB().center());
|
||||||
|
});
|
||||||
|
|
||||||
int pvsCount = 0;
|
int pvsCount = 0;
|
||||||
CPVSVisSet pvsArr[10];
|
std::array<CPVSVisSet, 10> pvsArr;
|
||||||
for (const CGameArea** area = areaArr; area != areaArr + areaCount; ++area) {
|
for (auto area = areaArr.cbegin(); area != areaArr.cbegin() + areaCount; ++area) {
|
||||||
const CGameArea* areaPtr = *area;
|
const CGameArea* areaPtr = *area;
|
||||||
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
|
CPVSVisSet& pvsSet = pvsArr[pvsCount++];
|
||||||
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
|
pvsSet.Reset(EPVSVisSetState::OutOfBounds);
|
||||||
|
@ -949,19 +958,22 @@ void CStateManager::DrawActorCubeFaces(CActor& actor, int& cubeInst) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStateManager::DrawWorldCubeFaces() const {
|
void CStateManager::DrawWorldCubeFaces() const {
|
||||||
int areaCount = 0;
|
size_t areaCount = 0;
|
||||||
const CGameArea* areaArr[10];
|
std::array<const CGameArea*, 10> areaArr;
|
||||||
for (const CGameArea& area : *x850_world) {
|
for (const CGameArea& area : *x850_world) {
|
||||||
if (areaCount == 10)
|
if (areaCount == areaArr.size()) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
|
||||||
if (area.IsPostConstructed())
|
if (area.IsPostConstructed()) {
|
||||||
occState = area.GetOcclusionState();
|
occState = area.GetOcclusionState();
|
||||||
if (occState == CGameArea::EOcclusionState::Visible)
|
}
|
||||||
|
if (occState == CGameArea::EOcclusionState::Visible) {
|
||||||
areaArr[areaCount++] = &area;
|
areaArr[areaCount++] = &area;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int ai = 0; ai < areaCount; ++ai) {
|
for (size_t ai = 0; ai < areaCount; ++ai) {
|
||||||
const CGameArea& area = *areaArr[ai];
|
const CGameArea& area = *areaArr[ai];
|
||||||
int cubeInst = 0;
|
int cubeInst = 0;
|
||||||
for (CEntity* ent : *area.GetAreaObjects()) {
|
for (CEntity* ent : *area.GetAreaObjects()) {
|
||||||
|
@ -1320,8 +1332,9 @@ std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, ESc
|
||||||
|
|
||||||
bool error = false;
|
bool error = false;
|
||||||
FScriptLoader loader = {};
|
FScriptLoader loader = {};
|
||||||
if (type < EScriptObjectType::ScriptObjectTypeMAX && type >= EScriptObjectType::Actor)
|
if (type < EScriptObjectType::ScriptObjectTypeMAX && type >= EScriptObjectType::Actor) {
|
||||||
loader = x90c_loaderFuncs[int(type)];
|
loader = x90c_loaderFuncs[size_t(type)];
|
||||||
|
}
|
||||||
|
|
||||||
CEntity* ent = nullptr;
|
CEntity* ent = nullptr;
|
||||||
if (loader) {
|
if (loader) {
|
||||||
|
@ -1881,7 +1894,7 @@ void CStateManager::Update(float dt) {
|
||||||
UpdateHintState(dt);
|
UpdateHintState(dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < 9; ++i) {
|
for (size_t i = 0; i < numCameraPasses; ++i) {
|
||||||
xb84_camFilterPasses[i].Update(dt);
|
xb84_camFilterPasses[i].Update(dt);
|
||||||
xd14_camBlurPasses[i].Update(dt);
|
xd14_camBlurPasses[i].Update(dt);
|
||||||
}
|
}
|
||||||
|
@ -2060,35 +2073,45 @@ void CStateManager::MoveActors(float dt) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStateManager::CrossTouchActors() {
|
void CStateManager::CrossTouchActors() {
|
||||||
bool visits[1024] = {};
|
std::array<bool, 1024> visits{};
|
||||||
|
|
||||||
for (CEntity* ent : GetActorObjectList()) {
|
for (CEntity* ent : GetActorObjectList()) {
|
||||||
if (!ent)
|
if (!ent) {
|
||||||
continue;
|
continue;
|
||||||
CActor& actor = static_cast<CActor&>(*ent);
|
}
|
||||||
if (!actor.GetActive() || !actor.GetCallTouch())
|
|
||||||
|
auto& actor = static_cast<CActor&>(*ent);
|
||||||
|
if (!actor.GetActive() || !actor.GetCallTouch()) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
std::optional<zeus::CAABox> touchAABB = actor.GetTouchBounds();
|
std::optional<zeus::CAABox> touchAABB = actor.GetTouchBounds();
|
||||||
if (!touchAABB)
|
if (!touchAABB) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
CMaterialFilter filter = CMaterialFilter::skPassEverything;
|
CMaterialFilter filter = CMaterialFilter::skPassEverything;
|
||||||
if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Trigger))
|
if (actor.GetMaterialList().HasMaterial(EMaterialTypes::Trigger)) {
|
||||||
filter = CMaterialFilter::MakeExclude(EMaterialTypes::Trigger);
|
filter = CMaterialFilter::MakeExclude(EMaterialTypes::Trigger);
|
||||||
|
}
|
||||||
|
|
||||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||||
BuildNearList(nearList, *touchAABB, filter, &actor);
|
BuildNearList(nearList, *touchAABB, filter, &actor);
|
||||||
|
|
||||||
for (TUniqueId id : nearList) {
|
for (TUniqueId id : nearList) {
|
||||||
CActor* ent2 = static_cast<CActor*>(ObjectById(id));
|
auto* ent2 = static_cast<CActor*>(ObjectById(id));
|
||||||
if (!ent2)
|
if (!ent2) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
std::optional<zeus::CAABox> touchAABB2 = ent2->GetTouchBounds();
|
std::optional<zeus::CAABox> touchAABB2 = ent2->GetTouchBounds();
|
||||||
if (!ent2->GetActive() || !touchAABB2)
|
if (!ent2->GetActive() || !touchAABB2) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (visits[ent2->GetUniqueId().Value()])
|
if (visits[ent2->GetUniqueId().Value()]) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (touchAABB->intersects(*touchAABB2)) {
|
if (touchAABB->intersects(*touchAABB2)) {
|
||||||
actor.Touch(*ent2, *this);
|
actor.Touch(*ent2, *this);
|
||||||
|
@ -2282,23 +2305,25 @@ void CStateManager::RemoveObject(TUniqueId uid) {
|
||||||
|
|
||||||
void CStateManager::UpdateRoomAcoustics(TAreaId aid) {
|
void CStateManager::UpdateRoomAcoustics(TAreaId aid) {
|
||||||
u32 updateCount = 0;
|
u32 updateCount = 0;
|
||||||
CScriptRoomAcoustics* updates[10];
|
std::array<CScriptRoomAcoustics*, 10> updates;
|
||||||
for (CEntity* ent : GetAllObjectList()) {
|
for (CEntity* ent : GetAllObjectList()) {
|
||||||
if (TCastToPtr<CScriptRoomAcoustics> acoustics = ent) {
|
if (TCastToPtr<CScriptRoomAcoustics> acoustics = ent) {
|
||||||
if (acoustics->GetAreaIdAlways() != aid || !acoustics->GetActive())
|
if (acoustics->GetAreaIdAlways() != aid || !acoustics->GetActive()) {
|
||||||
continue;
|
continue;
|
||||||
|
}
|
||||||
updates[updateCount++] = acoustics.GetPtr();
|
updates[updateCount++] = acoustics.GetPtr();
|
||||||
}
|
}
|
||||||
if (updateCount >= 10)
|
if (updateCount >= updates.size()) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!updateCount) {
|
if (updateCount == 0) {
|
||||||
CScriptRoomAcoustics::DisableAuxCallbacks();
|
CScriptRoomAcoustics::DisableAuxCallbacks();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto idx = int(updateCount * x900_activeRandom->Float() * 0.99f);
|
const auto idx = int(updateCount * x900_activeRandom->Float() * 0.99f);
|
||||||
updates[idx]->EnableAuxCallbacks();
|
updates[idx]->EnableAuxCallbacks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -85,7 +85,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
s16 x0_nextFreeIndex = 0;
|
s16 x0_nextFreeIndex = 0;
|
||||||
u16 x8_idArr[1024] = {};
|
std::array<u16, 1024> x8_idArr{};
|
||||||
|
|
||||||
/*
|
/*
|
||||||
std::unique_ptr<CObjectList> x80c_allObjs;
|
std::unique_ptr<CObjectList> x80c_allObjs;
|
||||||
|
@ -97,14 +97,16 @@ private:
|
||||||
std::unique_ptr<CAiWaypointList> x83c_aiWaypointObjs;
|
std::unique_ptr<CAiWaypointList> x83c_aiWaypointObjs;
|
||||||
std::unique_ptr<CPlatformAndDoorList> x844_platformAndDoorObjs;
|
std::unique_ptr<CPlatformAndDoorList> x844_platformAndDoorObjs;
|
||||||
*/
|
*/
|
||||||
std::array<std::unique_ptr<CObjectList>, 8> x808_objLists = {std::make_unique<CObjectList>(EGameObjectList::All),
|
std::array<std::unique_ptr<CObjectList>, 8> x808_objLists{
|
||||||
std::make_unique<CActorList>(),
|
std::make_unique<CObjectList>(EGameObjectList::All),
|
||||||
std::make_unique<CPhysicsActorList>(),
|
std::make_unique<CActorList>(),
|
||||||
std::make_unique<CGameCameraList>(),
|
std::make_unique<CPhysicsActorList>(),
|
||||||
std::make_unique<CGameLightList>(),
|
std::make_unique<CGameCameraList>(),
|
||||||
std::make_unique<CListeningAiList>(),
|
std::make_unique<CGameLightList>(),
|
||||||
std::make_unique<CAiWaypointList>(),
|
std::make_unique<CListeningAiList>(),
|
||||||
std::make_unique<CPlatformAndDoorList>()};
|
std::make_unique<CAiWaypointList>(),
|
||||||
|
std::make_unique<CPlatformAndDoorList>(),
|
||||||
|
};
|
||||||
|
|
||||||
std::unique_ptr<CPlayer> x84c_player;
|
std::unique_ptr<CPlayer> x84c_player;
|
||||||
std::unique_ptr<CWorld> x850_world;
|
std::unique_ptr<CWorld> x850_world;
|
||||||
|
@ -156,7 +158,7 @@ private:
|
||||||
CRandom16* x900_activeRandom = nullptr;
|
CRandom16* x900_activeRandom = nullptr;
|
||||||
EGameState x904_gameState = EGameState::Running;
|
EGameState x904_gameState = EGameState::Running;
|
||||||
u32 x908_loaderCount = 0;
|
u32 x908_loaderCount = 0;
|
||||||
FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
|
std::array<FScriptLoader, size_t(EScriptObjectType::ScriptObjectTypeMAX)> x90c_loaderFuncs{};
|
||||||
|
|
||||||
bool xab0_worldLoaded = false;
|
bool xab0_worldLoaded = false;
|
||||||
|
|
||||||
|
@ -165,8 +167,10 @@ private:
|
||||||
std::set<std::string> xb40_uniqueInstanceNames;
|
std::set<std::string> xb40_uniqueInstanceNames;
|
||||||
|
|
||||||
CFinalInput xb54_finalInput;
|
CFinalInput xb54_finalInput;
|
||||||
CCameraFilterPassPoly xb84_camFilterPasses[9]; // size: 0x2c
|
|
||||||
CCameraBlurPass xd14_camBlurPasses[9]; // size: 0x34
|
static constexpr size_t numCameraPasses = 9;
|
||||||
|
std::array<CCameraFilterPassPoly, numCameraPasses> xb84_camFilterPasses; // size: 0x2c
|
||||||
|
std::array<CCameraBlurPass, numCameraPasses> xd14_camBlurPasses; // size: 0x34
|
||||||
|
|
||||||
s32 xeec_hintIdx = -1;
|
s32 xeec_hintIdx = -1;
|
||||||
u32 xef0_hintPeriods = 0;
|
u32 xef0_hintPeriods = 0;
|
||||||
|
|
Loading…
Reference in New Issue