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macOS build fixes
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@@ -84,8 +84,8 @@ static std::string _BuildVS(const SModelShadersInfo& info) {
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vertOut << "#define URDE_UV_SLOTS "sv << unsigned(info.m_tag.getUvCount()) << '\n';
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vertOut << "#define URDE_SKIN_SLOTS "sv << unsigned(info.m_tag.getSkinSlotCount()) << '\n';
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vertOut << "#define URDE_WEIGHT_SLOTS "sv << unsigned(info.m_tag.getWeightCount()) << '\n';
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vertOut << "#define URDE_TCG_EXPR "sv;
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vertOut << "#define URDE_TCG_EXPR "sv;
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using UVAnimType = BlendMaterial::UVAnimType;
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using PassType = BlendMaterial::PassType;
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int mtxIdx = 0;
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