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CRadarPaintShader vertex format fix; update hecl
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@@ -84,7 +84,7 @@ CRadarPaintShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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{nullptr, nullptr, boo::VertexSemantic::UV4, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color}
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_VtxFmt = ctx.newVertexFormat(9, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
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s_VtxFmt, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips,
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