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CRadarPaintShader vertex format fix; update hecl

This commit is contained in:
Jack Andersen
2017-05-11 09:14:38 -10:00
parent e798fe49b4
commit bf4fce5553
4 changed files with 4 additions and 4 deletions

View File

@@ -84,7 +84,7 @@ CRadarPaintShader::Initialize(boo::ID3DDataFactory::Context& ctx)
{nullptr, nullptr, boo::VertexSemantic::UV4, 3},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
s_VtxFmt = ctx.newVertexFormat(9, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::One, boo::Primitive::TriStrips,