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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -137,7 +137,7 @@ void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frust
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CActor::PreRender(mgr, frustum);
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}
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void CGrenadeLauncher::Render(const CStateManager& mgr) const {
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void CGrenadeLauncher::Render(CStateManager& mgr) {
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if (x3fd_visible) {
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CPhysicsActor::Render(mgr);
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}
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