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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -206,7 +206,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
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void Render(const CStateManager& mgr) const override;
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void Render(CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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zeus::CAABox GetSortingBounds(const CStateManager&) const override { return GetBoundingBox(); }
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const CDamageVulnerability* GetDamageVulnerability() const override {
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