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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -34,7 +34,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Render(const CStateManager&) const override {}
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void Render(CStateManager&) override {}
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void Touch(CActor&, CStateManager&) override;
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void Explode(const zeus::CVector3f&, CStateManager&);
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void UpdateLight(float, CStateManager&);
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