2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 08:17:03 +00:00

CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -39,7 +39,7 @@ public:
void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
void Think(float dt, CStateManager& mgr);
void Render(const CStateManager& mgr) const;
void Render(CStateManager& mgr);
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr);
void Touch(CActor& act, CStateManager& mgr);
virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,