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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -404,7 +404,7 @@ void CPlasmaProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManag
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EnsureRendered(mgr, GetBeamTransform().origin, GetSortingBounds(mgr));
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}
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void CPlasmaProjectile::Render(const CStateManager& mgr) const {
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void CPlasmaProjectile::Render(CStateManager& mgr) {
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if (!GetActive())
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return;
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SCOPED_GRAPHICS_DEBUG_GROUP("CPlasmaProjectile::Render", zeus::skOrange);
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