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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -45,7 +45,7 @@ public:
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void SetInterferenceDuration(float dur) { x154_interferenceDuration = dur; }
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override;
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void Render(CStateManager&) override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const override;
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void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
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