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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -109,7 +109,7 @@ public:
}
virtual void PreRender(CStateManager&, const zeus::CFrustum&);
virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
virtual void Render(const CStateManager&) const;
virtual void Render(CStateManager&);
virtual bool CanRenderUnsorted(const CStateManager&) const;
virtual void CalculateRenderBounds();
virtual CHealthInfo* HealthInfo(CStateManager&);
@@ -168,8 +168,8 @@ public:
float GetYaw() const;
const CModelData* GetModelData() const { return x64_modelData.get(); }
CModelData* GetModelData() { return x64_modelData.get(); }
void EnsureRendered(const CStateManager&) const;
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
void EnsureRendered(const CStateManager&);
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&);
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid,
CStateManager& mgr, bool translateId);