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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -109,7 +109,7 @@ public:
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}
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virtual void PreRender(CStateManager&, const zeus::CFrustum&);
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virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
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virtual void Render(const CStateManager&) const;
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virtual void Render(CStateManager&);
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virtual bool CanRenderUnsorted(const CStateManager&) const;
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virtual void CalculateRenderBounds();
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virtual CHealthInfo* HealthInfo(CStateManager&);
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@@ -168,8 +168,8 @@ public:
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float GetYaw() const;
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const CModelData* GetModelData() const { return x64_modelData.get(); }
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CModelData* GetModelData() { return x64_modelData.get(); }
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void EnsureRendered(const CStateManager&) const;
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
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void EnsureRendered(const CStateManager&);
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void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&);
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void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
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const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid,
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CStateManager& mgr, bool translateId);
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