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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -96,7 +96,7 @@ void CHUDBillboardEffect::PreRender(CStateManager& mgr, const zeus::CFrustum& fr
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x104_24_renderAsParticleGen = !mgr.RenderLast(GetUniqueId());
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}
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void CHUDBillboardEffect::Render(const CStateManager& mgr) const {
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void CHUDBillboardEffect::Render(CStateManager& mgr) {
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if (x104_25_enableRender && !x104_24_renderAsParticleGen) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CHUDBillboardEffect::Render", zeus::skPurple);
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xe8_generator->Render();
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