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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -25,7 +25,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, std::string_view name,
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ComputeDerivedQuantities();
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}
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void CPhysicsActor::Render(const CStateManager& mgr) const { CActor::Render(mgr); }
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void CPhysicsActor::Render(CStateManager& mgr) { CActor::Render(mgr); }
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zeus::CVector3f CPhysicsActor::GetOrbitPosition(const CStateManager&) const { return GetBoundingBox().center(); }
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