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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -121,7 +121,7 @@ public:
CModelData&& mData, const CMaterialList& matList, const zeus::CAABox& box, const SMoverData& moverData,
const CActorParameters& actorParms, float stepUp, float stepDown);
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;