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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -121,7 +121,7 @@ public:
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CModelData&& mData, const CMaterialList& matList, const zeus::CAABox& box, const SMoverData& moverData,
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const CActorParameters& actorParms, float stepUp, float stepDown);
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void Render(const CStateManager& mgr) const override;
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void Render(CStateManager& mgr) override;
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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zeus::CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
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virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
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