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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -105,7 +105,7 @@ EWeaponCollisionResponseTypes CScriptDamageableTrigger::GetCollisionResponseType
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: EWeaponCollisionResponseTypes::Unknown15;
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}
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void CScriptDamageableTrigger::Render(const CStateManager& mgr) const {
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void CScriptDamageableTrigger::Render(CStateManager& mgr) {
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if (x30_24_active && x1dc_faceFlag != 0 && std::fabs(x1e0_alpha) >= 0.00001f) {
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zeus::CAABox aabb = x14c_bounds.getTransformedAABox(x214_faceDirInv);
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zeus::CTransform xf = x34_transform * zeus::CTransform::Translate(x244_faceTranslate) * x1e4_faceDir;
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