mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 06:27:43 +00:00
CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
This commit is contained in:
@@ -58,7 +58,7 @@ public:
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CWeaponMode&, EProjectileAttrib) const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
|
||||
|
||||
Reference in New Issue
Block a user