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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -58,7 +58,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }