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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -52,7 +52,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) override;
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void Render(const CStateManager&) const override {}
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void Render(CStateManager&) override {}
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void ForceClosed(CStateManager&);
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bool IsConnectedToArea(const CStateManager& mgr, TAreaId area) const;
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void OpenDoor(TUniqueId, CStateManager&);
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