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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -228,7 +228,7 @@ public:
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void Think(float, CStateManager&) override;
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void Touch(CActor&, CStateManager&) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Render(const CStateManager&) const override;
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void Render(CStateManager&) override;
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
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