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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -375,7 +375,7 @@ void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, CStateMana
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}
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}
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void CScriptPlayerActor::Render(const CStateManager& mgr) const {
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void CScriptPlayerActor::Render(CStateManager& mgr) {
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CBooModel::SetReflectionCube(m_reflectionCube);
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bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
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