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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -491,7 +491,7 @@ void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, CStateManager&
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}
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}
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void CScriptSpecialFunction::Render(const CStateManager& mgr) const {
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void CScriptSpecialFunction::Render(CStateManager& mgr) {
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if (xe8_function == ESpecialFunction::FogVolume) {
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float z = mgr.IntegrateVisorFog(xfc_float1 * std::sin(CGraphics::GetSecondsMod900()));
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if (z > 0.f) {
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