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CActor: Make Render() a non-const function

A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
This commit is contained in:
Lioncash
2020-04-09 13:28:20 -04:00
parent 7774bc06ca
commit bfd17e4513
107 changed files with 231 additions and 174 deletions

View File

@@ -423,7 +423,7 @@ void CScriptWater::AddToRenderer(const zeus::CFrustum& /*frustum*/, CStateManage
mgr.AddDrawableActorPlane(*this, plane, renderBounds);
}
void CScriptWater::Render(const CStateManager& mgr) const {
void CScriptWater::Render(CStateManager& mgr) {
if (x30_24_active && !xe4_30_outOfFrustum) {
float zOffset = 0.5f * (x9c_renderBounds.max.z() + x9c_renderBounds.min.z()) - x34_transform.origin.z();
zeus::CAABox aabb = x9c_renderBounds.getTransformedAABox(zeus::CTransform::Translate(