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CActor: Make Render() a non-const function
A few implementations of Render() contain const-casts nested within its their call hierarchy to get around the fact that this function is marked const. We can just make the member function non-const to allow removal of these casts in follow up changes.
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@@ -423,7 +423,7 @@ void CScriptWater::AddToRenderer(const zeus::CFrustum& /*frustum*/, CStateManage
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mgr.AddDrawableActorPlane(*this, plane, renderBounds);
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}
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void CScriptWater::Render(const CStateManager& mgr) const {
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void CScriptWater::Render(CStateManager& mgr) {
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if (x30_24_active && !xe4_30_outOfFrustum) {
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float zOffset = 0.5f * (x9c_renderBounds.max.z() + x9c_renderBounds.min.z()) - x34_transform.origin.z();
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zeus::CAABox aabb = x9c_renderBounds.getTransformedAABox(zeus::CTransform::Translate(
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