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Lots of bug fixes; working CPhazonSuitFilter
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@@ -316,7 +316,7 @@ void CFirstPersonCamera::UpdateTransform(CStateManager& mgr, float dt)
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if (player->GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
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player->GetOrbitState() == CPlayer::EPlayerOrbitState::Grapple ||
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player->GetGrappleState() == CPlayer::EGrappleState::None ||
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player->GetGrappleState() != CPlayer::EGrappleState::None ||
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mgr.GetGameState() == CStateManager::EGameState::SoftPaused ||
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mgr.GetCameraManager()->IsInCinematicCamera() ||
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x1d4_closeInTimer > 0.f)
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