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Lots of bug fixes; working CPhazonSuitFilter
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@@ -423,7 +423,7 @@ void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, cons
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/* Normal Blended */
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lights->ActivateLights(*model.GetModelInst());
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flags.m_extendedShader = EExtendedShader::Lighting;
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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flags.x4_color = alphaColor;
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x10_animData->Render(model, flags, {}, nullptr);
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@@ -445,7 +445,7 @@ void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, cons
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/* Normal Blended */
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lights->ActivateLights(model);
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flags.m_extendedShader = EExtendedShader::Lighting;
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flags.m_extendedShader = EExtendedShader::ForcedAlpha;
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flags.x4_color = alphaColor;
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model.Draw(flags, nullptr, nullptr);
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