CSegStatementSet: Make x4_segData private

Accessors already exist to access the data individually, so we can just
use those instead.
This commit is contained in:
Lioncash 2020-04-01 00:31:49 -04:00
parent da75543c76
commit c02d5a91b8
3 changed files with 7 additions and 5 deletions

View File

@ -18,7 +18,7 @@ void CAdditiveAnimPlayback::AddToSegStatementSet(const CSegIdList& list, const C
CSegStatementSet stackSet; CSegStatementSet stackSet;
x8_anim->VGetSegStatementSet(list, stackSet); x8_anim->VGetSegStatementSet(list, stackSet);
for (const CSegId& id : list.GetList()) { for (const CSegId& id : list.GetList()) {
CAnimPerSegmentData& data = stackSet.x4_segData[id]; CAnimPerSegmentData& data = stackSet[id];
data.x10_offset = layout.GetFromParentUnrotated(id); data.x10_offset = layout.GetFromParentUnrotated(id);
data.x1c_hasOffset = true; data.x1c_hasOffset = true;
} }

View File

@ -133,7 +133,7 @@ void CAnimSource::GetSegStatementSet(const CSegIdList& list, CSegStatementSet& s
zeus::CQuaternion quatA(frameDataA[0], frameDataA[1], frameDataA[2], frameDataA[3]); zeus::CQuaternion quatA(frameDataA[0], frameDataA[1], frameDataA[2], frameDataA[3]);
zeus::CQuaternion quatB(frameDataB[0], frameDataB[1], frameDataB[2], frameDataB[3]); zeus::CQuaternion quatB(frameDataB[0], frameDataB[1], frameDataB[2], frameDataB[3]);
set.x4_segData[id].x0_rotation = zeus::CQuaternion::slerp(quatA, quatB, t); set[id].x0_rotation = zeus::CQuaternion::slerp(quatA, quatB, t);
u8 transIdx = x30_translationChannels[rotIdx]; u8 transIdx = x30_translationChannels[rotIdx];
if (transIdx != 0xff) { if (transIdx != 0xff) {
@ -142,8 +142,8 @@ void CAnimSource::GetSegStatementSet(const CSegIdList& list, CSegStatementSet& s
&x40_data.x0_storage[(frameIdx - 1) * floatsPerFrame + rotFloatsPerFrame + transIdx * 3]; &x40_data.x0_storage[(frameIdx - 1) * floatsPerFrame + rotFloatsPerFrame + transIdx * 3];
zeus::CVector3f vecA(frameDataA[0], frameDataA[1], frameDataA[2]); zeus::CVector3f vecA(frameDataA[0], frameDataA[1], frameDataA[2]);
zeus::CVector3f vecB(frameDataB[0], frameDataB[1], frameDataB[2]); zeus::CVector3f vecB(frameDataB[0], frameDataB[1], frameDataB[2]);
set.x4_segData[id].x10_offset = zeus::CVector3f::lerp(vecA, vecB, t); set[id].x10_offset = zeus::CVector3f::lerp(vecA, vecB, t);
set.x4_segData[id].x1c_hasOffset = true; set[id].x1c_hasOffset = true;
} }
} }
} }

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@ -8,10 +8,12 @@ class CCharLayoutInfo;
class CSegIdList; class CSegIdList;
class CSegStatementSet { class CSegStatementSet {
public: private:
/* Used to be a pointer to arbitrary subclass-provided storage, /* Used to be a pointer to arbitrary subclass-provided storage,
* now it's a self-stored array */ * now it's a self-stored array */
CAnimPerSegmentData x4_segData[100]; CAnimPerSegmentData x4_segData[100];
public:
void Add(const CSegIdList& list, const CCharLayoutInfo& layout, const CSegStatementSet& other, float weight); void Add(const CSegIdList& list, const CCharLayoutInfo& layout, const CSegStatementSet& other, float weight);
CAnimPerSegmentData& operator[](const CSegId& idx) { return x4_segData[idx]; } CAnimPerSegmentData& operator[](const CSegId& idx) { return x4_segData[idx]; }