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Player reflection and other imps

This commit is contained in:
Jack Andersen
2017-03-25 19:53:04 -10:00
parent db12dd2ea2
commit c069666307
35 changed files with 654 additions and 72 deletions

View File

@@ -642,7 +642,14 @@ void CHintOptions::ActivateContinueDelayHintTimer(const char* name)
void CHintOptions::DismissDisplayedHint()
{
if (x10_nextHintIdx == -1)
return;
const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[x10_nextHintIdx];
SHintState& hintState = x0_hintStates[x10_nextHintIdx];
if (hintState.x4_time >= hint.GetTextTime())
return;
hintState.x4_time = hint.GetNormalTime();
hintState.x8_dismissed = true;
}
u32 CHintOptions::GetNextHintIdx() const