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Player reflection and other imps
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@@ -642,7 +642,14 @@ void CHintOptions::ActivateContinueDelayHintTimer(const char* name)
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void CHintOptions::DismissDisplayedHint()
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{
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if (x10_nextHintIdx == -1)
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return;
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const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[x10_nextHintIdx];
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SHintState& hintState = x0_hintStates[x10_nextHintIdx];
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if (hintState.x4_time >= hint.GetTextTime())
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return;
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hintState.x4_time = hint.GetNormalTime();
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hintState.x8_dismissed = true;
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}
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u32 CHintOptions::GetNextHintIdx() const
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