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Player reflection and other imps
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@@ -58,6 +58,8 @@ public:
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const CEntity* GetObjectById(TUniqueId uid) const;
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const CEntity* GetObjectByIndex(s32 index) const { return x0_list[index].entity; }
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CEntity* GetObjectById(TUniqueId uid);
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const CEntity* GetValidObjectById(TUniqueId uid) const;
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CEntity* GetValidObjectById(TUniqueId uid);
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TUniqueId GetFirstObjectIndex() const { return x2008_firstId; }
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TUniqueId GetNextObjectIndex(TUniqueId prev) const { return x0_list[prev & 0x3ff].next; }
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virtual bool IsQualified(const CEntity&);
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