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Player reflection and other imps
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@@ -170,6 +170,7 @@ public:
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u32 GetLogScans() const { return x180_logScans; }
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u32 GetTotalLogScans() const { return x184_totalLogScans; }
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bool IsPlayerAlive() const { return x0_24_alive; }
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void SetPlayerAlive(bool alive) { x0_24_alive = alive; }
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void InitializeScanTimes();
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const rstl::reserved_vector<std::pair<ResId, float>, 846>& GetScanTimes() const { return x170_scanTimes; }
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CPlayerState();
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