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Player reflection and other imps
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@@ -54,6 +54,7 @@ public:
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CCameraShakeData(float duration, float f2, u32 w1, const zeus::CVector3f& v1,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3);
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CCameraShakeData(float f1, float f2);
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//zeus::CVector3f GeneratePoint(float dt, CRandom16& r);
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float GetSomething() const;
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float GetSomething2() const;
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