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Player reflection and other imps
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@@ -1050,7 +1050,7 @@ void CGameArea::SetAreaAttributes(const CScriptAreaAttributes* areaAttributes)
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bool CGameArea::CAreaObjectList::IsQualified(const CEntity& ent)
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{
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return (ent.GetAreaId() == x200c_areaIdx);
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return (ent.GetAreaIdAlways() == x200c_areaIdx);
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}
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}
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