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Player reflection and other imps
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@@ -121,6 +121,7 @@ public:
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virtual float GetStepDownHeight() const;
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virtual float GetWeight() const;
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float GetMass() const { return xe8_mass; }
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void sub_8011A4C(float f);
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float sub_8011A4B8() const;
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void SetPrimitiveOffset(const zeus::CVector2f& offset);
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