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Player reflection and other imps
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@@ -319,6 +319,7 @@ public:
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rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
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void Touch(CActor&, CStateManager& mgr);
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void DoPreThink(float dt, CStateManager& mgr);
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void DoThink(float dt, CStateManager& mgr);
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void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
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void ValidateScanning(const CFinalInput& input, CStateManager& mgr);
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void SetScanningState(EPlayerScanState, CStateManager& mgr);
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