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Work on CPlayer
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@@ -66,9 +66,10 @@ protected:
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_ : 3;
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_29_ : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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bool xe7_31_ : 1;
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bool xe7_31_targetable : 1;
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};
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u32 dummy = 0;
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};
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@@ -176,6 +177,8 @@ public:
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bool GetDoTargetDistanceTest() const { return xe7_30_doTargetDistanceTest; }
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void SetCalculateLighting(bool c);
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float GetAverageAnimVelocity(int anim) const;
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u8 GetTargetableVisorFlags() const { return xe6_31_targetableVisorFlags; }
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bool GetIsTargetable() const { return xe7_31_targetable; }
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};
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}
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