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Various CScriptSpecialFunction implementation, more debugOverlay CVars
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@@ -469,7 +469,7 @@ public:
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}
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TUniqueId GetPlayerActorHead() const { return xf6c_playerActorHead; }
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void SetPlayerActorHead(TUniqueId id) { xf6c_playerActorHead = id; }
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std::shared_ptr<CWorldLayerState>& WorldLayerStateNC() { return x8c8_worldLayerState; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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};
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