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Various CScriptSpecialFunction implementation, more debugOverlay CVars
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@@ -100,13 +100,13 @@ class CGameArea final : public IGameArea
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friend class CWorld;
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friend class CStateManager;
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int x4_selfIdx;
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TAreaId x4_selfIdx;
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CAssetId x8_nameSTRG;
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zeus::CTransform xc_transform;
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zeus::CTransform x3c_invTransform;
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zeus::CAABox x6c_aabb;
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CAssetId x84_mrea;
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u32 x88_areaId;
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s32 x88_areaId;
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std::vector<u16> x8c_attachedAreaIndices;
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std::vector<SObjectTag> x9c_deps1;
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std::vector<SObjectTag> xac_deps2;
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@@ -372,6 +372,8 @@ public:
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CGameArea* GetNext() const { return x130_next; }
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static void WarmupShaders(const SObjectTag& mreaTag);
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s32 GetAreaSaveId() const { return x88_areaId; }
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};
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}
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