mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-11 01:47:42 +00:00
Additional work on CMorphBall
This commit is contained in:
@@ -4,12 +4,28 @@
|
||||
#include "CPlayer.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CGameLight.hpp"
|
||||
#include "World/CWorld.hpp"
|
||||
#include "World/CScriptAreaAttributes.hpp"
|
||||
#include "TCastTo.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static float kSpiderBallCollisionRadius;
|
||||
|
||||
const u8 CMorphBall::BallTransFlashColors[9][3] =
|
||||
{
|
||||
{0xc2, 0x7e, 0x10},
|
||||
{0x66, 0xc4, 0xff},
|
||||
{0x60, 0xff, 0x90},
|
||||
{0x33, 0x33, 0xff},
|
||||
{0xff, 0x20, 0x20},
|
||||
{0x0, 0x9d, 0xb6},
|
||||
{0xd3, 0xf1, 0x0},
|
||||
{0xa6, 0x86, 0xd8},
|
||||
{0xfb, 0x98, 0x21}
|
||||
};
|
||||
|
||||
CMorphBall::CMorphBall(CPlayer& player, float radius)
|
||||
: x0_player(player), xc_radius(radius),
|
||||
x38_collisionSphere({{0.f, 0.f, radius}, radius},
|
||||
@@ -41,15 +57,11 @@ CMorphBall::CMorphBall(CPlayer& player, float radius)
|
||||
x1c14_worldShadow = std::make_unique<CWorldShadow>(16, 16, false);
|
||||
x1c18_actorLights = std::make_unique<CActorLights>(8, zeus::CVector3f::skZero, 4, 4, false, false, false, 0.1f);
|
||||
x1c1c_rainSplashGen = std::make_unique<CRainSplashGenerator>(x58_ballModel->GetScale(), 40, 2, 0.15f, 0.5f);
|
||||
x1c3c_quats.resize(5);
|
||||
x1c90_vecs.resize(5);
|
||||
x1cd0_.resize(15);
|
||||
x1d10_.resize(15);
|
||||
x1de4_24 = false;
|
||||
x1de4_25 = true;
|
||||
x1df8_24 = false;
|
||||
x1df8_25 = false;
|
||||
x1df8_26 = false;
|
||||
x1df8_24_inHalfPipeMode = false;
|
||||
x1df8_25_inHalfPipeModeInAir = false;
|
||||
x1df8_26_touchedHalfPipeRecently = false;
|
||||
x1df8_27 = false;
|
||||
|
||||
x19d4_spiderBallMagnetEffectGen->SetParticleEmission(false);
|
||||
@@ -174,8 +186,6 @@ void CMorphBall::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CSt
|
||||
}
|
||||
}
|
||||
|
||||
zeus::CVector3f CMorphBall::GetBallContactSurfaceNormal() const { return {}; }
|
||||
|
||||
void CMorphBall::DrawBallShadow(const CStateManager& mgr)
|
||||
{
|
||||
if (!x1e50_shadow)
|
||||
@@ -284,7 +294,7 @@ void CMorphBall::UpdateMorphBallSounds(float dt)
|
||||
{
|
||||
float vel = velocity.magnitude();
|
||||
if (x187c_spiderBallState == ESpiderBallState::Active)
|
||||
vel += g_tweakBall->GetSpiderBallRollSpeed() * dt * 4.f;
|
||||
vel += g_tweakBall->GetBallGravity() * dt * 4.f;
|
||||
if (vel > 0.8f)
|
||||
{
|
||||
if (!x1e2c_rollSfxHandle)
|
||||
@@ -347,6 +357,11 @@ void CMorphBall::ForwardInput(const CFinalInput&) const
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::BallTurnInput(const CFinalInput&) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::ComputeBallMovement(const CFinalInput&, CStateManager&, float)
|
||||
{
|
||||
|
||||
@@ -446,11 +461,6 @@ void CMorphBall::CalculateBallContactInfo(zeus::CVector3f&, zeus::CVector3f&) co
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::BallTurnInput(const CFinalInput&) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::UpdateBallDynamics(CStateManager&, float)
|
||||
{
|
||||
|
||||
@@ -615,7 +625,24 @@ void CMorphBall::UpdateMorphBallTransitionFlash(float)
|
||||
|
||||
void CMorphBall::RenderMorphBallTransitionFlash(const CStateManager&) const
|
||||
{
|
||||
if (x19dc_morphBallTransitionFlashGen)
|
||||
{
|
||||
const u8* c = BallTransFlashColors[x8_];
|
||||
zeus::CColor color = {c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, 1.f};
|
||||
x19dc_morphBallTransitionFlashGen->SetModulationColor(color);
|
||||
x19dc_morphBallTransitionFlashGen->Render();
|
||||
}
|
||||
}
|
||||
|
||||
void CMorphBall::UpdateIceBreakEffect(float dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::RenderIceBreakEffect(const CStateManager& mgr) const
|
||||
{
|
||||
if (x19e0_effect_morphBallIceBreakGen)
|
||||
x19e0_effect_morphBallIceBreakGen->Render();
|
||||
}
|
||||
|
||||
void CMorphBall::RenderDamageEffects(const CStateManager&, const zeus::CTransform&) const
|
||||
@@ -628,39 +655,16 @@ void CMorphBall::UpdateHalfPipeStatus(CStateManager&, float)
|
||||
|
||||
}
|
||||
|
||||
bool CMorphBall::GetIsInHalfPipeMode() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CMorphBall::SetIsInHalfPipeMode(bool)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::GetIsInHalfPipeModeInAir() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::SetIsInHalfPipeModeInAir(bool)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::GetTouchedHalfPipeRecently() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::SetTouchedHalfPipeRecently(bool)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::DisableHalfPipeStatus()
|
||||
{
|
||||
|
||||
SetIsInHalfPipeMode(false);
|
||||
SetIsInHalfPipeModeInAir(false);
|
||||
SetTouchedHalfPipeRecently(false);
|
||||
x1dfc_ = 0.f;
|
||||
x1e00_ = 0.f;
|
||||
x0_player.SetCollisionAccuracyModifier(1.f);
|
||||
x1e08_ = zeus::CVector3f::skZero;
|
||||
x1e14_ = zeus::CVector3f::skZero;
|
||||
}
|
||||
|
||||
bool CMorphBall::BallCloseToCollision(const CStateManager&, float, const CMaterialFilter& filter) const
|
||||
@@ -668,14 +672,205 @@ bool CMorphBall::BallCloseToCollision(const CStateManager&, float, const CMateri
|
||||
return false;
|
||||
}
|
||||
|
||||
void CMorphBall::CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&)
|
||||
void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr)
|
||||
{
|
||||
x74_collisionInfos = list;
|
||||
CMaterialList allMats;
|
||||
for (const CCollisionInfo& info : list)
|
||||
allMats.Add(info.GetMaterialLeft());
|
||||
|
||||
zeus::CVector3f vel = x0_player.GetVelocity();
|
||||
float velMag = vel.magnitude();
|
||||
EMaterialTypes wakeMaterial = EMaterialTypes::Unknown;
|
||||
if (velMag > 7.f && x0_player.GetFluidCounter() == 0)
|
||||
{
|
||||
bool hitWall = false;
|
||||
for (const CCollisionInfo& info : list)
|
||||
{
|
||||
if (!hitWall)
|
||||
{
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Wall))
|
||||
{
|
||||
hitWall = true;
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Stone) ||
|
||||
info.GetMaterialLeft().HasMaterial(EMaterialTypes::Metal))
|
||||
{
|
||||
x19cc_wallSparkGen->SetTranslation(info.GetPoint());
|
||||
x19cc_wallSparkGen->SetParticleEmission(true);
|
||||
x1e38_ = 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (wakeMaterial == EMaterialTypes::Unknown)
|
||||
{
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Floor))
|
||||
{
|
||||
EMaterialTypes tmpMaterial;
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Dirt))
|
||||
tmpMaterial = EMaterialTypes::Dirt;
|
||||
else
|
||||
tmpMaterial = wakeMaterial;
|
||||
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Sand))
|
||||
tmpMaterial = EMaterialTypes::Sand;
|
||||
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Lava))
|
||||
tmpMaterial = EMaterialTypes::Lava;
|
||||
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::MudSlow))
|
||||
tmpMaterial = EMaterialTypes::MudSlow;
|
||||
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Snow))
|
||||
tmpMaterial = EMaterialTypes::Snow;
|
||||
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Phazon))
|
||||
tmpMaterial = EMaterialTypes::Phazon;
|
||||
|
||||
wakeMaterial = tmpMaterial;
|
||||
if (tmpMaterial != EMaterialTypes::Unknown)
|
||||
{
|
||||
int mappedIdx = skWakeEffectMap[int(tmpMaterial)];
|
||||
if (mappedIdx == 0) // Phazon
|
||||
{
|
||||
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId());
|
||||
if (const CScriptAreaAttributes* attribs =
|
||||
area->GetPostConstructed()->x10d8_areaAttributes)
|
||||
if (attribs->GetPhazonType() == EPhazonType::Orange)
|
||||
mappedIdx = 1; // Orange Phazon
|
||||
}
|
||||
|
||||
if (x1c0c_wakeEffectIdx != mappedIdx)
|
||||
{
|
||||
if (x1c0c_wakeEffectIdx != -1)
|
||||
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(false);
|
||||
x1c0c_wakeEffectIdx = mappedIdx;
|
||||
}
|
||||
|
||||
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetParticleEmission(true);
|
||||
x1bc8_wakeEffectGens[x1c0c_wakeEffectIdx]->SetTranslation(info.GetPoint());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hitWall && !CSfxManager::IsPlaying(x1e28_wallHitSfxHandle))
|
||||
{
|
||||
x1e28_wallHitSfxHandle = CSfxManager::AddEmitter(1525, x0_player.GetTranslation(),
|
||||
zeus::CVector3f::skZero,
|
||||
true, false, 0x7f, kInvalidAreaId);
|
||||
x0_player.ApplySubmergedPitchBend(x1e28_wallHitSfxHandle);
|
||||
}
|
||||
}
|
||||
|
||||
if (wakeMaterial == EMaterialTypes::Unknown && x1c0c_wakeEffectIdx != -1)
|
||||
x1bcc_[int(wakeMaterial)]->SetParticleEmission(false);
|
||||
|
||||
x1954_isProjectile = false;
|
||||
|
||||
if (allMats.HasMaterial(EMaterialTypes::HalfPipe))
|
||||
{
|
||||
x1dfc_ = 4.f;
|
||||
x1e04_ = 0.05f;
|
||||
for (const CCollisionInfo& info : list)
|
||||
{
|
||||
if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe))
|
||||
{
|
||||
if (info.GetNormalLeft().dot(x1e14_) < 0.99)
|
||||
{
|
||||
x1e08_ = x1e14_;
|
||||
x1e14_ = info.GetNormalLeft();
|
||||
if (zeus::close_enough(x1e08_, zeus::CVector3f::skZero, 0.000011920929f))
|
||||
x1e08_ = x1e14_;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (x28_ && allMats.HasMaterial(EMaterialTypes::Floor) && allMats.HasMaterial(EMaterialTypes::Wall))
|
||||
SwitchToMarble();
|
||||
|
||||
if (!GetIsInHalfPipeMode() && x1de4_24 && velMag > 3.f)
|
||||
{
|
||||
zeus::CVector3f velNorm = vel.normalized();
|
||||
for (const CCollisionInfo& info : list)
|
||||
{
|
||||
if (!info.GetMaterialLeft().HasMaterial(EMaterialTypes::HalfPipe) &&
|
||||
info.GetNormalLeft().dot(velNorm) < -0.4f)
|
||||
{
|
||||
LeaveBoosting();
|
||||
DampLinearAndAngularVelocities(0.4f, 0.01f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (id == kInvalidUniqueId)
|
||||
{
|
||||
zeus::CVector3f cvel = x0_player.GetVelocity();
|
||||
float cvelMag = cvel.magnitude();
|
||||
zeus::CVector3f pvel = x1c_;
|
||||
if (pvel.magnitude() > 1000.f && cvelMag > 8.f)
|
||||
{
|
||||
zeus::CVector3f pvelNorm = pvel.normalized();
|
||||
zeus::CVector3f cvelNorm = cvel.normalized();
|
||||
for (const CCollisionInfo& info : list)
|
||||
{
|
||||
if (IsClimbable(info) &&
|
||||
info.GetNormalLeft().dot(pvelNorm) < -0.4f &&
|
||||
info.GetNormalLeft().dot(cvelNorm) < -0.6f)
|
||||
{
|
||||
float f2 = 0.75f * cvelMag;
|
||||
float maxSpeed = g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint()));
|
||||
float f0 = maxSpeed * 0.15f;
|
||||
float f3 = (f2 - f0) < 0.f ? f2 : f0;
|
||||
float f4 = maxSpeed * 0.25f;
|
||||
f4 = (f3 - f4) < 0.f ? f4 : f3;
|
||||
zeus::CVector3f newVel = cvel + zeus::CVector3f(0.f, 0.f, f4);
|
||||
x1dd8_ = newVel;
|
||||
x0_player.SetVelocityWR(newVel);
|
||||
x1dc8_ += 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (list.GetCount() > 2 && list.GetItem(0).GetNormalLeft().z > 0.2f &&
|
||||
std::fabs(x0_player.GetVelocity().dot(list.GetItem(0).GetNormalLeft())) > 2.f)
|
||||
{
|
||||
float accum = 0.f;
|
||||
int count = 0;
|
||||
for (auto it = list.begin() + 1 ; it != list.end() ; ++it)
|
||||
{
|
||||
const CCollisionInfo& item1 = *it;
|
||||
for (auto it2 = list.begin() + 1 ; it2 != list.end() ; ++it2)
|
||||
{
|
||||
const CCollisionInfo& item2 = *it2;
|
||||
accum += item1.GetNormalLeft().dot(item2.GetNormalLeft());
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (accum / float(count) < 0.5f)
|
||||
x1dc8_ += 1;
|
||||
}
|
||||
|
||||
if (list.GetCount() != 0)
|
||||
SelectMorphBallSounds(list.GetItem(0).GetMaterialLeft());
|
||||
}
|
||||
|
||||
bool CMorphBall::IsInFrustum(const zeus::CFrustum&) const
|
||||
bool CMorphBall::IsInFrustum(const zeus::CFrustum& frustum) const
|
||||
{
|
||||
return false;
|
||||
if (x58_ballModel->IsNull())
|
||||
return false;
|
||||
|
||||
if (x58_ballModel->IsInFrustum(GetBallToWorld(), frustum))
|
||||
return true;
|
||||
|
||||
auto swooshBounds = x19b8_slowBlueTailSwooshGen->GetBounds();
|
||||
return x19b8_slowBlueTailSwooshGen->GetModulationColor().a != 0.f && swooshBounds &&
|
||||
frustum.aabbFrustumTest(*swooshBounds);
|
||||
}
|
||||
|
||||
void CMorphBall::ComputeLiftForces(const zeus::CVector3f&, const zeus::CVector3f&, const CStateManager&)
|
||||
@@ -683,33 +878,63 @@ void CMorphBall::ComputeLiftForces(const zeus::CVector3f&, const zeus::CVector3f
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::CalculateSurfaceFriction() const
|
||||
float CMorphBall::CalculateSurfaceFriction() const
|
||||
{
|
||||
|
||||
float friction = g_tweakBall->GetBallTranslationFriction(int(x0_player.GetSurfaceRestraint()));
|
||||
if (x0_player.GetAttachedActor() != kInvalidUniqueId)
|
||||
friction *= 2.f;
|
||||
size_t drainSourceCount = x0_player.GetEnergyDrain().GetEnergyDrainSources().size();
|
||||
if (drainSourceCount > 0)
|
||||
friction *= drainSourceCount * 1.5f;
|
||||
return friction;
|
||||
}
|
||||
|
||||
void CMorphBall::ApplyGravity(CStateManager&)
|
||||
void CMorphBall::ApplyGravity(CStateManager& mgr)
|
||||
{
|
||||
|
||||
if (x0_player.CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
|
||||
x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallWaterGravity() * x0_player.GetMass()));
|
||||
else
|
||||
x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, g_tweakBall->GetBallGravity() * x0_player.GetMass()));
|
||||
}
|
||||
|
||||
void CMorphBall::SpinToSpeed(float, zeus::CVector3f, float)
|
||||
void CMorphBall::SpinToSpeed(float holdMag, zeus::CVector3f torque, float mag)
|
||||
{
|
||||
|
||||
x0_player.ApplyTorqueWR(torque *
|
||||
((holdMag - x0_player.GetAngularVelocityWR().getVector().magnitude()) * mag));
|
||||
}
|
||||
|
||||
void CMorphBall::ComputeMaxSpeed() const
|
||||
float CMorphBall::ComputeMaxSpeed() const
|
||||
{
|
||||
|
||||
if (GetIsInHalfPipeMode())
|
||||
return std::min(x0_player.GetVelocity().magnitude() * 1.5f, 95.f);
|
||||
else
|
||||
return g_tweakBall->GetBallTranslationMaxSpeed(int(x0_player.GetSurfaceRestraint()));
|
||||
}
|
||||
|
||||
void CMorphBall::Touch(CActor&, CStateManager&)
|
||||
{
|
||||
static const CDamageInfo kBallDamage = { CWeaponMode(EWeaponType::BoostBall), 50000.f, 0.f, 0.f };
|
||||
|
||||
void CMorphBall::Touch(CActor& actor, CStateManager& mgr)
|
||||
{
|
||||
if (TCastToPtr<CPhysicsActor> act = actor)
|
||||
{
|
||||
if (x1de4_24 &&
|
||||
(act->GetVelocity() - x0_player.GetVelocity()).magnitude() >
|
||||
g_tweakBall->GetBoostBallMinRelativeSpeedForDamage())
|
||||
{
|
||||
mgr.ApplyDamage(x0_player.GetUniqueId(), actor.GetUniqueId(), x0_player.GetUniqueId(), kBallDamage,
|
||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), zeus::CVector3f::skZero);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CMorphBall::IsClimbable(const CCollisionInfo&) const
|
||||
bool CMorphBall::IsClimbable(const CCollisionInfo& cinfo) const
|
||||
{
|
||||
if (std::fabs(cinfo.GetNormalLeft().z) < 0.7f)
|
||||
{
|
||||
float pointToBall = GetBallToWorld().origin.z - cinfo.GetPoint().z;
|
||||
if (pointToBall > 0.1f && pointToBall < GetBallRadius() - 0.05f)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -748,9 +973,12 @@ void CMorphBall::RenderEnergyDrainEffects(const CStateManager&) const
|
||||
|
||||
}
|
||||
|
||||
void CMorphBall::TouchModel(const CStateManager&) const
|
||||
void CMorphBall::TouchModel(const CStateManager& mgr) const
|
||||
{
|
||||
|
||||
x58_ballModel->Touch(mgr, x5c_ballModelShader);
|
||||
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::SpiderBall) && x60_spiderBallGlassModel)
|
||||
x60_spiderBallGlassModel->Touch(mgr, x64_spiderBallGlassModelShader);
|
||||
x68_lowPolyBallModel->Touch(mgr, x6c_lowPolyBallModelShader);
|
||||
}
|
||||
|
||||
void CMorphBall::SetAsProjectile(const CDamageInfo&, const CDamageInfo&)
|
||||
@@ -765,17 +993,33 @@ void CMorphBall::TakeDamage(float)
|
||||
|
||||
void CMorphBall::StartLandingSfx()
|
||||
{
|
||||
|
||||
if (x0_player.GetVelocity().z < -5.f && x1e36_landSfx != 0xffff)
|
||||
{
|
||||
float vol = zeus::clamp(0.75f, 0.0125f * x0_player.GetLastVelocity().z + 0.75f, 1.f);
|
||||
CSfxHandle hnd = CSfxManager::SfxStart(x1e36_landSfx, vol, 0.f, true, 0x7f, false, kInvalidAreaId);
|
||||
x0_player.ApplySubmergedPitchBend(hnd);
|
||||
}
|
||||
}
|
||||
|
||||
void CMorphBall::Stop()
|
||||
{
|
||||
|
||||
x19b0_effect_morphBallIceBreak.Lock();
|
||||
if (x19e0_effect_morphBallIceBreakGen)
|
||||
x19e0_effect_morphBallIceBreakGen.reset();
|
||||
}
|
||||
|
||||
void CMorphBall::StopSounds()
|
||||
{
|
||||
|
||||
if (x1e2c_rollSfxHandle)
|
||||
{
|
||||
CSfxManager::SfxStop(x1e2c_rollSfxHandle);
|
||||
x1e2c_rollSfxHandle.reset();
|
||||
}
|
||||
if (x1e30_spiderSfxHandle)
|
||||
{
|
||||
CSfxManager::SfxStop(x1e30_spiderSfxHandle);
|
||||
x1e30_spiderSfxHandle.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void CMorphBall::ActorAttached()
|
||||
|
||||
Reference in New Issue
Block a user