CEnergyProjectile: Make use of const where applicable

While we're at it, make use of consistent bracing, given some
conditionals traveled over one line.
This commit is contained in:
Lioncash 2020-04-14 15:46:08 -04:00
parent 9cf95b5c10
commit c14721611b
1 changed files with 112 additions and 78 deletions

View File

@ -35,8 +35,11 @@ CEnergyProjectile::CEnergyProjectile(bool active, const TToken<CWeaponDescriptio
}
void CEnergyProjectile::PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type) {
s32 sfxId = x170_projectile.GetSoundIdForCollision(type);
if (sfxId >= 0) {
const s32 sfxId = x170_projectile.GetSoundIdForCollision(type);
if (sfxId < 0) {
return;
}
CAudioSys::C3DEmitterParmData parmData = {};
parmData.x18_maxDist = x170_projectile.GetAudibleRange();
parmData.x1c_distComp = x170_projectile.GetAudibleFallOff();
@ -45,15 +48,22 @@ void CEnergyProjectile::PlayImpactSound(const zeus::CVector3f& pos, EWeaponColli
parmData.x26_maxVol = 1.f;
parmData.x27_minVol = 0.16f;
parmData.x29_prio = 0x7f;
CSfxHandle hnd = CSfxManager::AddEmitter(parmData, true, 0x7f, false, kInvalidAreaId);
if (x2e4_26_waterUpdate)
CSfxManager::PitchBend(hnd, -1.f);
const CSfxHandle hnd = CSfxManager::AddEmitter(parmData, true, 0x7f, false, kInvalidAreaId);
if (!x2e4_26_waterUpdate) {
return;
}
CSfxManager::PitchBend(hnd, -1.f);
}
void CEnergyProjectile::ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr) {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(owner)) {
float rDam = g_tweakPlayerGun->GetRichochetDamage(u32(x110_origDamageInfo.GetWeaponMode().GetType()));
const TCastToConstPtr<CActor> act = mgr.GetObjectById(owner);
if (!act) {
return;
}
const float rDam = g_tweakPlayerGun->GetRichochetDamage(u32(x110_origDamageInfo.GetWeaponMode().GetType()));
x110_origDamageInfo.MultiplyDamageAndRadius(rDam);
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
xec_ownerId = owner;
@ -64,31 +74,35 @@ void CEnergyProjectile::ChangeProjectileOwner(TUniqueId owner, CStateManager& mg
xf8_filter.ExcludeList().Remove(EMaterialTypes::Player);
xf8_filter = CMaterialFilter::MakeIncludeExclude(xf8_filter.GetIncludeList(), xf8_filter.GetExcludeList());
}
}
void CEnergyProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Deleted:
if (x2e4_24_active)
if (x2e4_24_active) {
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
}
if (x2e8_sfx) {
CSfxManager::RemoveEmitter(x2e8_sfx);
x2e8_sfx.reset();
}
break;
case EScriptObjectMessage::Registered: {
if (CElementGen* ps1 = x170_projectile.GetAttachedPS1())
if (ps1->SystemHasLight())
if (CElementGen* ps1 = x170_projectile.GetAttachedPS1()) {
if (ps1->SystemHasLight()) {
CreateProjectileLight("ProjectileLight_GameProjectile", ps1->GetLight(), mgr);
TLockedToken<CWeaponDescription> desc = x170_projectile.GetWeaponDescription();
s32 sfx = desc->xa8_PJFX;
}
}
const TLockedToken<CWeaponDescription> desc = x170_projectile.GetWeaponDescription();
const s32 sfx = desc->xa8_PJFX;
if (sfx != -1) {
float range = 50.f;
float falloff = 0.2f;
if (CRealElement* rnge = desc->xac_RNGE.get())
if (CRealElement* rnge = desc->xac_RNGE.get()) {
rnge->GetValue(0, range);
if (CRealElement* foff = desc->xb0_FOFF.get())
}
if (CRealElement* foff = desc->xb0_FOFF.get()) {
foff->GetValue(0, falloff);
}
CAudioSys::C3DEmitterParmData parmData = {};
parmData.x0_pos = x170_projectile.GetTranslation();
@ -117,22 +131,27 @@ void CEnergyProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
static constexpr u64 kCheckMaterial = 0xE3FFFE;
void CEnergyProjectile::ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr) {
EWeaponCollisionResponseTypes crType = CCollisionResponseData::GetWorldCollisionResponseType(
const auto crType = CCollisionResponseData::GetWorldCollisionResponseType(
CMaterialList::BitPosition((res.GetMaterial().GetValue() & 0xffffffff) & kCheckMaterial));
if ((xe8_projectileAttribs & (EProjectileAttrib::Wave | EProjectileAttrib::ComboShot)) !=
if ((xe8_projectileAttribs & (EProjectileAttrib::Wave | EProjectileAttrib::ComboShot)) ==
(EProjectileAttrib::Wave | EProjectileAttrib::ComboShot)) {
/* Not wavebuster */
if (Explode(res.GetPoint(), res.GetPlane().normal(), crType, mgr, CDamageVulnerability::NormalVulnerabilty(),
kInvalidUniqueId))
mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), x12c_curDamageInfo, xf8_filter);
x2c2_lastResolvedObj = kInvalidUniqueId;
return;
}
// Not wavebuster
if (Explode(res.GetPoint(), res.GetPlane().normal(), crType, mgr, CDamageVulnerability::NormalVulnerabilty(),
kInvalidUniqueId)) {
mgr.ApplyDamageToWorld(xec_ownerId, *this, res.GetPoint(), x12c_curDamageInfo, xf8_filter);
}
x2c2_lastResolvedObj = kInvalidUniqueId;
}
void CEnergyProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) {
x2c2_lastResolvedObj = act.GetUniqueId();
EWeaponCollisionResponseTypes crType = act.GetCollisionResponseType(
res.GetPoint(), x34_transform.basis[1].normalized(), x12c_curDamageInfo.GetWeaponMode(), xe8_projectileAttribs);
const auto crType = act.GetCollisionResponseType(res.GetPoint(), x34_transform.basis[1].normalized(),
x12c_curDamageInfo.GetWeaponMode(), xe8_projectileAttribs);
act.Touch(*this, mgr);
const CDamageVulnerability* dVuln = act.GetDamageVulnerability();
if (!Explode(res.GetPoint(), res.GetPlane().normal(), crType, mgr, *dVuln, act.GetUniqueId())) {
@ -142,7 +161,7 @@ void CEnergyProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CAc
CGameProjectile::ResolveCollisionWithActor(res, act, mgr);
ApplyDamageToActors(mgr, x12c_curDamageInfo);
}
if (TCastToPtr<CEnergyProjectile> proj = act) {
if (const TCastToPtr<CEnergyProjectile> proj = act) {
proj->Explode(GetTranslation(), x34_transform.basis[1], EWeaponCollisionResponseTypes::OtherProjectile, mgr,
*GetDamageVulnerability(), GetUniqueId());
}
@ -151,33 +170,38 @@ void CEnergyProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CAc
void CEnergyProjectile::Think(float dt, CStateManager& mgr) {
CWeapon::Think(dt, mgr);
if (mgr.GetWorld()->GetCurrentAreaId() != GetAreaIdAlways() &&
(xe8_projectileAttribs & EProjectileAttrib::ArmCannon) == EProjectileAttrib::ArmCannon)
(xe8_projectileAttribs & EProjectileAttrib::ArmCannon) == EProjectileAttrib::ArmCannon) {
mgr.SetActorAreaId(*this, mgr.GetWorld()->GetCurrentAreaId());
}
UpdateProjectileMovement(dt, mgr);
TUniqueId id = kInvalidUniqueId;
CRayCastResult res = DoCollisionCheck(id, mgr);
const CRayCastResult res = DoCollisionCheck(id, mgr);
if (res.IsValid()) {
if (TCastToPtr<CActor> act = mgr.ObjectById(id))
if (const TCastToPtr<CActor> act = mgr.ObjectById(id)) {
ResolveCollisionWithActor(res, *act, mgr);
else
} else {
ResolveCollisionWithWorld(res, mgr);
}
}
x170_projectile.UpdateParticleFX();
if (x2e4_24_active && x3d0_26_)
if (x2e4_24_active && x3d0_26_) {
Explode(GetTranslation(), zeus::skUp, EWeaponCollisionResponseTypes::Default, mgr,
CDamageVulnerability::NormalVulnerabilty(), kInvalidUniqueId);
}
if (x2c8_projectileLight != kInvalidUniqueId) {
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight)) {
if (const TCastToPtr<CGameLight> light = mgr.ObjectById(x2c8_projectileLight)) {
light->SetTransform(GetTransform());
light->SetTranslation(GetTranslation());
if (CElementGen* ps1 = x170_projectile.GetAttachedPS1())
if (ps1->SystemHasLight())
if (CElementGen* ps1 = x170_projectile.GetAttachedPS1()) {
if (ps1->SystemHasLight()) {
light->SetLight(ps1->GetLight());
}
}
}
}
if (x2e8_sfx) {
CSfxManager::UpdateEmitter(x2e8_sfx, x170_projectile.GetTranslation(), x170_projectile.GetVelocity(), 1.f);
@ -185,22 +209,24 @@ void CEnergyProjectile::Think(float dt, CStateManager& mgr) {
}
x3d4_curTime += dt;
if (x3d4_curTime > 45.f || x170_projectile.IsSystemDeletable() || x3d0_24_dead)
if (x3d4_curTime > 45.f || x170_projectile.IsSystemDeletable() || x3d0_24_dead) {
mgr.FreeScriptObject(GetUniqueId());
}
}
void CEnergyProjectile::Render(CStateManager& mgr) {
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CEnergyProjectile::Render WPSC_{}"), x2cc_wpscId).c_str(), zeus::skOrange);
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor == CPlayerState::EPlayerVisor::Combat) {
if ((xe8_projectileAttribs & EProjectileAttrib::Charged) == EProjectileAttrib::Charged ||
(xe8_projectileAttribs & EProjectileAttrib::ComboShot) == EProjectileAttrib::ComboShot) {
float warpTime = 1.f - float(x170_projectile.GameTime());
if (warpTime > 0.f)
const float warpTime = 1.f - float(x170_projectile.GameTime());
if (warpTime > 0.f) {
mgr.DrawSpaceWarp(GetTranslation(), warpTime * 0.75f);
}
}
}
if (visor == CPlayerState::EPlayerVisor::XRay) {
CElementGen::SetSubtractBlend((xe8_projectileAttribs & EProjectileAttrib::Ice) != EProjectileAttrib::Ice);
@ -222,11 +248,12 @@ void CEnergyProjectile::Render(CStateManager& mgr) {
}
void CEnergyProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
auto bounds = x170_projectile.GetBounds();
if (bounds && !frustum.aabbFrustumTest(*bounds))
const auto bounds = x170_projectile.GetBounds();
if (bounds && !frustum.aabbFrustumTest(*bounds)) {
return;
}
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
const auto visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor != CPlayerState::EPlayerVisor::XRay &&
((xe8_projectileAttribs & EProjectileAttrib::Ice) != EProjectileAttrib::Ice ||
mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot)) {
@ -247,7 +274,8 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
bool retargetPlayer = false;
bool deflect = false;
zeus::CVector3f targetPos;
EVulnerability vulnType = dVuln.GetVulnerability(x12c_curDamageInfo.GetWeaponMode(), false);
const EVulnerability vulnType = dVuln.GetVulnerability(x12c_curDamageInfo.GetWeaponMode(), false);
if (vulnType == EVulnerability::Deflect) {
deflect = true;
EDeflectType deflectType = dVuln.GetDeflectionType(x12c_curDamageInfo.GetWeaponMode());
@ -259,17 +287,19 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
case EDeflectType::Three:
if (deflectType != EDeflectType::Two ||
(xf0_weaponType != EWeaponType::Missile &&
(xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::ComboShot))
if (xf8_filter.GetExcludeList().HasMaterial(EMaterialTypes::Player))
(xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::ComboShot)) {
if (xf8_filter.GetExcludeList().HasMaterial(EMaterialTypes::Player)) {
retargetPlayer = true;
}
}
break;
default:
break;
}
if (retargetPlayer) {
float ang = mgr.GetActiveRandom()->Range(0.f, 2.f * M_PIF);
float y = std::sin(ang);
float x = std::cos(ang);
const float ang = mgr.GetActiveRandom()->Range(0.f, 2.f * M_PIF);
const float y = std::sin(ang);
const float x = std::cos(ang);
targetPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f) + zeus::CVector3f(x, 0.f, y);
ChangeProjectileOwner(hitActor, mgr);
}
@ -278,7 +308,8 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
if (vulnType != EVulnerability::Immune && !deflect) {
deflect =
(type == EWeaponCollisionResponseTypes::Unknown15 || type == EWeaponCollisionResponseTypes::EnemyShielded ||
(type >= EWeaponCollisionResponseTypes::Unknown69 && type <= EWeaponCollisionResponseTypes::AtomicAlphaReflect));
(type >= EWeaponCollisionResponseTypes::Unknown69 &&
type <= EWeaponCollisionResponseTypes::AtomicAlphaReflect));
}
SetTranslation(offsetPos);
@ -309,29 +340,30 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
zeus::CVector3f scale = zeus::skOne3f;
bool camClose = false;
if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) {
float mag = (offsetPos - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation()).magnitude();
const float mag = (offsetPos - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation()).magnitude();
if (mag < 4.f) {
scale = zeus::CVector3f(0.75f * (mag * 0.25f) + 0.25f);
camClose = true;
}
}
u32 explodeFlags = 0x8;
if ((xe8_projectileAttribs & EProjectileAttrib::Ice) == EProjectileAttrib::Ice)
if ((xe8_projectileAttribs & EProjectileAttrib::Ice) == EProjectileAttrib::Ice) {
explodeFlags |= 0x4;
if (camClose)
}
if (camClose) {
explodeFlags |= 0x2;
CEntityInfo explosionInfo(GetAreaIdAlways(), CEntity::NullConnectionList);
CExplosion* explosion =
new CExplosion(*particle, mgr.AllocateUniqueId(), true, explosionInfo, "Projectile collision response",
particleXf, explodeFlags, scale, zeus::skWhite);
}
const CEntityInfo explosionInfo(GetAreaIdAlways(), CEntity::NullConnectionList);
auto* explosion = new CExplosion(*particle, mgr.AllocateUniqueId(), true, explosionInfo,
"Projectile collision response", particleXf, explodeFlags, scale, zeus::skWhite);
mgr.AddObject(explosion);
if (TCastToPtr<CActor> hActor = mgr.ObjectById(hitActor)) {
if (const TCastToPtr<CActor> hActor = mgr.ObjectById(hitActor)) {
bool validPlat = false;
CScriptPlatform* plat = TCastToPtr<CScriptPlatform>(hActor.GetPtr()).GetPtr();
validPlat = plat != nullptr;
if (!validPlat && hActor->GetMaterialList().HasMaterial(EMaterialTypes::Bomb)) {
for (CEntity* ent : mgr.GetPlatformAndDoorObjectList()) {
if (TCastToPtr<CScriptPlatform> otherPlat = ent) {
if (const TCastToPtr<CScriptPlatform> otherPlat = ent) {
if (otherPlat->IsSlave(hitActor)) {
plat = otherPlat.GetPtr();
validPlat = true;
@ -340,22 +372,24 @@ bool CEnergyProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3
}
}
}
if (validPlat)
if (validPlat) {
plat->AddSlave(explosion->GetUniqueId(), mgr);
}
}
} else {
x3d0_24_dead = true;
}
if ((xe8_projectileAttribs & (EProjectileAttrib::ComboShot | EProjectileAttrib::Ice)) ==
(EProjectileAttrib::ComboShot | EProjectileAttrib::Ice)) {
/* Ice Spreader */
TLockedToken<CGenDescription> iceSpreadParticle = g_SimplePool->GetObj("IceSpread1");
// Ice Spreader
const TLockedToken<CGenDescription> iceSpreadParticle = g_SimplePool->GetObj("IceSpread1");
u32 flags = (xe6_27_thermalVisorFlags & 0x2) == 0 ? 1 : 0;
flags |= 0x2;
CIceImpact* iceImpact =
new CIceImpact(iceSpreadParticle, mgr.AllocateUniqueId(), GetAreaIdAlways(), true, "Ice spread explosion",
particleXf, flags, zeus::skOne3f, zeus::skWhite);
auto* iceImpact = new CIceImpact(iceSpreadParticle, mgr.AllocateUniqueId(), GetAreaIdAlways(), true,
"Ice spread explosion", particleXf, flags, zeus::skOne3f, zeus::skWhite);
mgr.AddObject(iceImpact);
}
}