CCollisionResponseData: Organize cpp inclusions

Organizes them alphabetically to make for better human reading.
This commit is contained in:
Lioncash 2019-10-29 19:15:24 -04:00
parent 118fb22ce0
commit c1beec5bb0
1 changed files with 10 additions and 9 deletions

View File

@ -1,12 +1,13 @@
#include "CCollisionResponseData.hpp"
#include "Particle/CParticleDataFactory.hpp"
#include "Particle/CDecalDescription.hpp"
#include "Particle/CSwooshDescription.hpp"
#include "Particle/CElectricDescription.hpp"
#include "Particle/CGenDescription.hpp"
#include "Graphics/CModel.hpp"
#include "CSimplePool.hpp"
#include "CRandom16.hpp"
#include "Runtime/Collision/CCollisionResponseData.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CDecalDescription.hpp"
#include "Runtime/Particle/CElectricDescription.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Particle/CParticleDataFactory.hpp"
#include "Runtime/Particle/CSwooshDescription.hpp"
namespace urde {
const EWeaponCollisionResponseTypes CCollisionResponseData::skWorldMaterialTable[32] = {