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more efficient shaft model init

This commit is contained in:
Jack Andersen 2016-09-02 20:10:31 -10:00
parent 44cd8596df
commit c29013ba89

View File

@ -353,11 +353,12 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
if (bgRes != -1)
{
x4_modelData->x100_bgModelData[0] = CStaticRes(bgRes, bgScale);
CStaticRes bg(bgRes, bgScale);
x4_modelData->x100_bgModelData[0] = bg;
x4_modelData->x100_bgModelData[0].Touch(CModelData::EWhichModel::Normal, 0);
x4_modelData->x100_bgModelData[1] = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData[1] = bg;
x4_modelData->x100_bgModelData[1].Touch(CModelData::EWhichModel::Normal, 0);
x4_modelData->x100_bgModelData[2] = CStaticRes(bgRes, bgScale);
x4_modelData->x100_bgModelData[2] = bg;
x4_modelData->x100_bgModelData[2].Touch(CModelData::EWhichModel::Normal, 0);
zeus::CAABox bounds = x4_modelData->x100_bgModelData[0].GetBounds();
x1c_bgHeight = (bounds.max.z - bounds.min.z) * bgScale.z;