ApplicationTools: Link in boo and hecl-light

Ensures that the include paths are always automatically added to the
shader targets.
This commit is contained in:
Lioncash 2019-09-06 02:02:43 -04:00
parent 6c8ffcddad
commit c297c6c7a9
1 changed files with 2 additions and 0 deletions

View File

@ -52,6 +52,7 @@ function(add_shader file)
add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp) add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp)
add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL) add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL)
add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp) add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp)
target_link_libraries(shader_${name} PUBLIC boo hecl-light)
add_shader_target(shader_${name}) add_shader_target(shader_${name})
endfunction() endfunction()
@ -59,5 +60,6 @@ function(add_special_shader name)
add_stage_rep(${name} ${name}.hpp) add_stage_rep(${name} ${name}.hpp)
add_pipeline_rep(${name} ${name}.hpp UNIVERSAL) add_pipeline_rep(${name} ${name}.hpp UNIVERSAL)
add_library(${name} ${name}.hpp ${ARGN}) add_library(${name} ${name}.hpp ${ARGN})
target_link_libraries(${name} PUBLIC boo hecl-light)
add_shader_target(${name}) add_shader_target(${name})
endfunction() endfunction()