mirror of https://github.com/AxioDL/metaforce.git
ApplicationTools: Link in boo and hecl-light
Ensures that the include paths are always automatically added to the shader targets.
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@ -52,6 +52,7 @@ function(add_shader file)
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add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp)
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add_stage_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp)
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add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL)
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add_pipeline_rep(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp UNIVERSAL)
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add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp)
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add_library(shader_${name} ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.hpp ${CMAKE_CURRENT_BINARY_DIR}/${dir}/shader_${name}.cpp)
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target_link_libraries(shader_${name} PUBLIC boo hecl-light)
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add_shader_target(shader_${name})
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add_shader_target(shader_${name})
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endfunction()
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endfunction()
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@ -59,5 +60,6 @@ function(add_special_shader name)
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add_stage_rep(${name} ${name}.hpp)
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add_stage_rep(${name} ${name}.hpp)
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add_pipeline_rep(${name} ${name}.hpp UNIVERSAL)
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add_pipeline_rep(${name} ${name}.hpp UNIVERSAL)
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add_library(${name} ${name}.hpp ${ARGN})
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add_library(${name} ${name}.hpp ${ARGN})
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target_link_libraries(${name} PUBLIC boo hecl-light)
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add_shader_target(${name})
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add_shader_target(${name})
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endfunction()
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endfunction()
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