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Huge shader refactor

This commit is contained in:
Jack Andersen
2018-10-06 16:59:17 -10:00
parent 0a0a581f2d
commit c307e354ca
184 changed files with 8777 additions and 14295 deletions

View File

@@ -20,6 +20,7 @@
#include "Audio/CStreamAudioManager.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "hecl/Pipeline.hpp"
#include <cstdio>
using YAMLNode = athena::io::YAMLNode;
@@ -292,6 +293,8 @@ void ViewManager::init(boo::IApplication* app)
float pixelFactor = m_mainWindow->getVirtualPixelFactor();
m_mainBooFactory = m_mainWindow->getMainContextDataFactory();
m_pipelineConv = hecl::NewPipelineConverter(m_mainBooFactory);
hecl::conv = m_pipelineConv.get();
m_mainPlatformName = m_mainBooFactory->platformName();
m_mainWindow->setTitle(_S("URDE [") + hecl::SystemString(m_mainPlatformName) + _S("]"));
m_mainCommandQueue = m_mainWindow->getCommandQueue();