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Huge shader refactor
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@@ -20,6 +20,7 @@
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#include "Audio/CStreamAudioManager.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "hecl/Pipeline.hpp"
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#include <cstdio>
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using YAMLNode = athena::io::YAMLNode;
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@@ -292,6 +293,8 @@ void ViewManager::init(boo::IApplication* app)
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float pixelFactor = m_mainWindow->getVirtualPixelFactor();
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m_mainBooFactory = m_mainWindow->getMainContextDataFactory();
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m_pipelineConv = hecl::NewPipelineConverter(m_mainBooFactory);
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hecl::conv = m_pipelineConv.get();
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m_mainPlatformName = m_mainBooFactory->platformName();
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m_mainWindow->setTitle(_S("URDE [") + hecl::SystemString(m_mainPlatformName) + _S("]"));
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m_mainCommandQueue = m_mainWindow->getCommandQueue();
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