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https://github.com/AxioDL/metaforce.git
synced 2025-12-13 06:46:10 +00:00
Huge shader refactor
This commit is contained in:
@@ -3,8 +3,12 @@
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namespace urde
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{
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using namespace std::literals;
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static const char* LightingGLSL =
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extern const hecl::Backend::Function ExtensionLightingFuncsGLSL[];
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extern const hecl::Backend::Function ExtensionPostFuncsGLSL[];
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static std::string_view LightingGLSL =
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"struct Light\n"
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"{\n"
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" vec4 pos;\n"
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@@ -51,9 +55,9 @@ static const char* LightingGLSL =
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" }\n"
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" \n"
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" return ret;\n"
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"}\n";
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"}\n"sv;
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static const char* LightingShadowGLSL =
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static std::string_view LightingShadowGLSL =
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"struct Light\n"
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"{\n"
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" vec4 pos;\n"
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@@ -115,9 +119,9 @@ static const char* LightingShadowGLSL =
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" }\n"
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" \n"
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" return ret;\n"
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"}\n";
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"}\n"sv;
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static const char* MainPostGLSL =
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static std::string_view MainPostGLSL =
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"vec4 MainPostFunc(vec4 colorIn)\n"
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"{\n"
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" float fogZ, temp;\n"
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@@ -146,9 +150,9 @@ static const char* MainPostGLSL =
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" }\n"
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" return mix(colorIn, fog.color, clamp(fogZ, 0.0, 1.0));\n"
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"}\n"
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"\n";
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"\n"sv;
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static const char* ThermalPostGLSL =
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static std::string_view ThermalPostGLSL =
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"UBINDING2 uniform ThermalUniform\n"
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"{\n"
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" vec4 tmulColor;\n"
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@@ -158,9 +162,9 @@ static const char* ThermalPostGLSL =
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"{\n"
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" return vec4(texture(extTex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, tmulColor.a + addColor.a);\n"
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"}\n"
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"\n";
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"\n"sv;
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static const char* SolidPostGLSL =
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static std::string_view SolidPostGLSL =
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"UBINDING2 uniform SolidUniform\n"
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"{\n"
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" vec4 solidColor;\n"
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@@ -169,9 +173,9 @@ static const char* SolidPostGLSL =
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"{\n"
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" return solidColor;\n"
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"}\n"
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"\n";
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"\n"sv;
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static const char* MBShadowPostGLSL =
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static std::string_view MBShadowPostGLSL =
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"UBINDING2 uniform MBShadowUniform\n"
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"{\n"
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" vec4 shadowUp;\n"
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@@ -187,146 +191,54 @@ static const char* MBShadowPostGLSL =
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" sphereTexel * fadeTexel;\n"
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" return vec4(0.0, 0.0, 0.0, val);\n"
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"}\n"
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"\n";
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"\n"sv;
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static const char* BlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
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HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
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"LightingUniform"};
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static const char* ThermalBlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
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HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
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"ThermalUniform"};
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static const char* SolidBlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
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HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
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"SolidUniform"};
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static const char* MBShadowBlockNames[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
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HECL_GLSL_TEXMTX_UNIFORM_BLOCK_NAME,
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"MBShadowUniform"};
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hecl::Runtime::ShaderCacheExtensions
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CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
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const hecl::Backend::Function ExtensionLightingFuncsGLSL[] =
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{
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hecl::Runtime::ShaderCacheExtensions ext(plat);
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{},
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{LightingGLSL, "LightingFunc"},
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{},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{},
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{},
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{},
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{},
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{},
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{},
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{},
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{LightingShadowGLSL, "LightingShadowFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"},
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{LightingGLSL, "LightingFunc"}
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};
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/* Normal lit shading */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::Original,
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hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Backface, false, false, true);
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/* Thermal Visor shading */
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ext.registerExtensionSlot({}, {ThermalPostGLSL, "ThermalPostFunc"}, 3, ThermalBlockNames,
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1, ThermalTextures, hecl::Backend::BlendFactor::One,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Backface, false, false, false, true);
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/* Forced alpha shading */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Backface, false, false, true);
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/* Forced additive shading */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Backface, true, false, true);
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/* Solid color */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::One,
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hecl::Backend::BlendFactor::Zero, hecl::Backend::ZTest::LEqual,
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hecl::Backend::CullMode::Backface, false, false, false);
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/* Solid color additive */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
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hecl::Backend::CullMode::Backface, true, false, true);
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/* Alpha-only Solid color frontface cull, LEqual */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::Zero,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
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hecl::Backend::CullMode::Frontface, false, true, false);
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/* Alpha-only Solid color frontface cull, Always, No Z-write */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::Zero,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::None,
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hecl::Backend::CullMode::Frontface, true, true, false);
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/* Alpha-only Solid color backface cull, LEqual */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::Zero,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::LEqual,
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hecl::Backend::CullMode::Backface, false, true, false);
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/* Alpha-only Solid color backface cull, Greater, No Z-write */
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ext.registerExtensionSlot({}, {SolidPostGLSL, "SolidPostFunc"},
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3, SolidBlockNames, 0, nullptr, hecl::Backend::BlendFactor::Zero,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Greater,
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hecl::Backend::CullMode::Backface, true, true, false);
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/* MorphBall shadow shading */
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ext.registerExtensionSlot({}, {MBShadowPostGLSL, "MBShadowPostFunc"},
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3, MBShadowBlockNames, 3, BallFadeTextures,
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hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha,
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hecl::Backend::ZTest::Equal,
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hecl::Backend::CullMode::Backface, false, false, true, false, true);
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/* World shadow shading (modified lighting) */
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ext.registerExtensionSlot({LightingShadowGLSL, "LightingShadowFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 1, WorldShadowTextures, hecl::Backend::BlendFactor::Original,
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hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Backface, false, false, true);
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/* Forced alpha shading without culling */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::None, false, false, true);
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/* Forced additive shading without culling */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::None, false, false, true);
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/* Forced alpha shading without Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Original, true, false, true);
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/* Forced additive shading without Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::Original, true, false, true);
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/* Forced alpha shading without culling or Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::None, true, false, true);
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/* Forced additive shading without culling or Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
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hecl::Backend::CullMode::None, true, false, true);
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/* Depth GEqual no Z-write */
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ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
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3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
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hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
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hecl::Backend::CullMode::Backface, true, false, true);
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return ext;
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}
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const hecl::Backend::Function ExtensionPostFuncsGLSL[] =
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{
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{},
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{MainPostGLSL, "MainPostFunc"},
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{ThermalPostGLSL, "ThermalPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{SolidPostGLSL, "SolidPostFunc"},
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{MBShadowPostGLSL, "MBShadowPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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{MainPostGLSL, "MainPostFunc"},
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};
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}
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