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Huge shader refactor
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@@ -1,10 +1,9 @@
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#ifndef __URDE_IMAIN_HPP__
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#define __URDE_IMAIN_HPP__
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#include <boo/boo.hpp>
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#include <boo/graphicsdev/GL.hpp>
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#include <boo/audiodev/IAudioVoiceEngine.hpp>
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#include <hecl/Runtime.hpp>
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#include <amuse/amuse.hpp>
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#include "boo/boo.hpp"
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#include "boo/audiodev/IAudioVoiceEngine.hpp"
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#include "hecl/Runtime.hpp"
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#include "amuse/amuse.hpp"
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#include "RetroTypes.hpp"
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namespace hecl
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@@ -15,7 +14,7 @@ class Console;
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namespace urde
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{
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class CStopWatch;
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class CStopwatch;
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enum class EGameplayResult
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{
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None,
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