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Huge shader refactor
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17
Shaders/shader_CFluidPlaneShader.cpp
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17
Shaders/shader_CFluidPlaneShader.cpp
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#include "shader_CFluidPlaneShader.hpp"
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::VtxFmtElems[5] =
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{
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{boo::VertexSemantic::Position4},
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{boo::VertexSemantic::Normal4, 0},
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{boo::VertexSemantic::Normal4, 1},
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{boo::VertexSemantic::Normal4, 2},
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{boo::VertexSemantic::Color}
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};
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const boo::VertexElementDescriptor Shader_CFluidPlaneShader::TessVtxFmtElems[3] =
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{
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{boo::VertexSemantic::Position4},
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{boo::VertexSemantic::UV4, 0},
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{boo::VertexSemantic::UV4, 1}
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};
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