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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -181,8 +181,8 @@ private:
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std::optional<zeus::CVector2f> m_lastMouseCoord;
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zeus::CVector2f m_mouseDelta;
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boo::SScrollDelta m_lastAccumScroll;
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boo::SScrollDelta m_mapScroll;
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SScrollDelta m_lastAccumScroll;
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SScrollDelta m_mapScroll;
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template <class T>
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static void SetResLockState(T& list, bool lock) {
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